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Living Worlds
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<blockquote data-quote="Qik" data-source="post: 5820895" data-attributes="member: 6673727"><p>I actually have a question of my own: anyone's welcome to chime in, of course, but I'll especially direct it at our resident synthesist expert, [MENTION=6666968]Satin Knights[/MENTION].</p><p></p><p>I've been turning around an idea for a synthesist/monk for a while now. I'm very excited about the general idea - a young man who was attacked by an unknown living entity which ended up bonding with him, and who, through his monastic training, has learned to live in harmony with and even utilize that entity. On the mechanics side of this, he'll be geared toward taking Feral Combat Training (Claws) so that he can merge his monk and synthesist abilities.</p><p></p><p>Anyway, I've been leaning towards taking the Quadruped base form for the synthesist (refluffed so that he's not constantly on all fours, only when he's fighting/charging/etc), and I wanted to see if I'd be able to switch out the bite evolution granted free by that form for a set of claws. I still might take a bite at certain levels, but since I wanted to mostly be focusing on claws throughout the life of the character, the free bite seemed like so much dead weight to me. </p><p></p><p>So anyways, let me know what your thoughts, people. Like all tweaks like this, I'd understand if it doesn't suit, but I figured it was worth asking.</p></blockquote><p></p>
[QUOTE="Qik, post: 5820895, member: 6673727"] I actually have a question of my own: anyone's welcome to chime in, of course, but I'll especially direct it at our resident synthesist expert, [MENTION=6666968]Satin Knights[/MENTION]. I've been turning around an idea for a synthesist/monk for a while now. I'm very excited about the general idea - a young man who was attacked by an unknown living entity which ended up bonding with him, and who, through his monastic training, has learned to live in harmony with and even utilize that entity. On the mechanics side of this, he'll be geared toward taking Feral Combat Training (Claws) so that he can merge his monk and synthesist abilities. Anyway, I've been leaning towards taking the Quadruped base form for the synthesist (refluffed so that he's not constantly on all fours, only when he's fighting/charging/etc), and I wanted to see if I'd be able to switch out the bite evolution granted free by that form for a set of claws. I still might take a bite at certain levels, but since I wanted to mostly be focusing on claws throughout the life of the character, the free bite seemed like so much dead weight to me. So anyways, let me know what your thoughts, people. Like all tweaks like this, I'd understand if it doesn't suit, but I figured it was worth asking. [/QUOTE]
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