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<blockquote data-quote="Satin Knights" data-source="post: 5821059" data-attributes="member: 6666968"><p>I am 98% sure that the base evolutions for an eidolon are fixed and cannot be swapped out. I didn't find a definitive answer in quick search, but the slam evolution says it can be used to replace claws, but it still costs 1 evolution point to do so. In other words, a bipedal can drop claws, add slam, but still pays for slam. Pincers is the other replaceable, but again, it is taking the claws off of arms to replace as pincers. There is no example of dropping one combat attack to get another on a different body part.</p><p></p><p>Until fourth level, you can only have three attacks. So, claw/claw/bite is the most efficient way to get those. The bite is a designed in interference so you cannot get four claw attacks at fourth level with the pounce ability. You have to wait until ninth level as a quadruped. At forth level, claw/claw/bite/gore is an efficient way to go. </p><p></p><p>Considering as a monk1/syn5 centaur form, you can do about 12d6+28 damage as all primary attacks on a pounce, why would you want to slow down to do flurry attacks. Actually, I could push that to about 16d6+32 if I went all damage with no defense. So, there is more than enough combat potential without doing a fully focused concentration on only claw attacks.</p><p></p><p>As to body form: I am not comfortable calling a gorilla like form a quadruped. That is a murky grey area. If you are wanting pounce and useful hands, a centaur form is the way to go. As the example above shows, it is quite strong after a just a few levels.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5821059, member: 6666968"] I am 98% sure that the base evolutions for an eidolon are fixed and cannot be swapped out. I didn't find a definitive answer in quick search, but the slam evolution says it can be used to replace claws, but it still costs 1 evolution point to do so. In other words, a bipedal can drop claws, add slam, but still pays for slam. Pincers is the other replaceable, but again, it is taking the claws off of arms to replace as pincers. There is no example of dropping one combat attack to get another on a different body part. Until fourth level, you can only have three attacks. So, claw/claw/bite is the most efficient way to get those. The bite is a designed in interference so you cannot get four claw attacks at fourth level with the pounce ability. You have to wait until ninth level as a quadruped. At forth level, claw/claw/bite/gore is an efficient way to go. Considering as a monk1/syn5 centaur form, you can do about 12d6+28 damage as all primary attacks on a pounce, why would you want to slow down to do flurry attacks. Actually, I could push that to about 16d6+32 if I went all damage with no defense. So, there is more than enough combat potential without doing a fully focused concentration on only claw attacks. As to body form: I am not comfortable calling a gorilla like form a quadruped. That is a murky grey area. If you are wanting pounce and useful hands, a centaur form is the way to go. As the example above shows, it is quite strong after a just a few levels. [/QUOTE]
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