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<blockquote data-quote="Satin Knights" data-source="post: 5821437" data-attributes="member: 6666968"><p>There is a major mechanical difference. Let me try to explain. Disregarding the max number of attacks for the moment, because it becomes irrelevant at higher levels, a gorilla body form of legs, arms, claws, claws, bite called a quadruped costs 2 evolution points and has five attacks and manipulative hands. A cat form of legs, legs, claws, bite costs 1 evolution point but only has 3 attacks and no manipulative hands. The claws can only be applied to a legs evolution once. A centaur form has legs, legs, arms, claws, claws, bite to get five attacks, but costs 4 evolution points to get there with manipulative hands. The 2 evolution point cost difference between the grey gorilla example and the centaur is the issue. If you want biped, the gorilla form is perfectly fine. But that loses the access to pounce. I hope that makes sense and is clearer.</p><p></p><p>Yes, in my fluff of Gragnor, he has a split foot pad and separate thumbs. But, he has the gripping dexterity of wearing oven mittens. Using a wand or thieves tools is not going to happen easily. On his third try, he might be able to pickup a wand off of the ground. He has better luck sticking a single claw nail into a lock and wiggling it if he is attempting to unlock a lock. So far, the one trap he has worked on was a pressure plate trap which is plausible.</p><p></p><p>Looking at the feat choices you mentioned, having only two claw attacks instead of four means you would only have once chance to confirm a bleed attack for 2d6 instead of 3 chances to confirm. It's nice to have, and eventually you will get there, but it is a bit of overkill.</p><p></p><p>At sixth level, if something is still standing after an average of 70 hit points of a pounce attack that fully lands, you can let a second party member do something to finish him off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> With 3/4 bab -1, you won't always land all your attacks. But, the synthesist built for all out combat makes life too easy and boring for the rest of the party.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 5821437, member: 6666968"] There is a major mechanical difference. Let me try to explain. Disregarding the max number of attacks for the moment, because it becomes irrelevant at higher levels, a gorilla body form of legs, arms, claws, claws, bite called a quadruped costs 2 evolution points and has five attacks and manipulative hands. A cat form of legs, legs, claws, bite costs 1 evolution point but only has 3 attacks and no manipulative hands. The claws can only be applied to a legs evolution once. A centaur form has legs, legs, arms, claws, claws, bite to get five attacks, but costs 4 evolution points to get there with manipulative hands. The 2 evolution point cost difference between the grey gorilla example and the centaur is the issue. If you want biped, the gorilla form is perfectly fine. But that loses the access to pounce. I hope that makes sense and is clearer. Yes, in my fluff of Gragnor, he has a split foot pad and separate thumbs. But, he has the gripping dexterity of wearing oven mittens. Using a wand or thieves tools is not going to happen easily. On his third try, he might be able to pickup a wand off of the ground. He has better luck sticking a single claw nail into a lock and wiggling it if he is attempting to unlock a lock. So far, the one trap he has worked on was a pressure plate trap which is plausible. Looking at the feat choices you mentioned, having only two claw attacks instead of four means you would only have once chance to confirm a bleed attack for 2d6 instead of 3 chances to confirm. It's nice to have, and eventually you will get there, but it is a bit of overkill. At sixth level, if something is still standing after an average of 70 hit points of a pounce attack that fully lands, you can let a second party member do something to finish him off. :p With 3/4 bab -1, you won't always land all your attacks. But, the synthesist built for all out combat makes life too easy and boring for the rest of the party. [/QUOTE]
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