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Living Worlds
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<blockquote data-quote="GlassEye" data-source="post: 5898397" data-attributes="member: 40413"><p>I agree that the sort of character development you propose, mfloyd, would work quite well in this sort of character thread. It does bring up the difficulty of status and social position in regards to characters but I think the combination of roleplay and the cost of living mechanic works wonderfully for this (at least, in theory. We'll see how it works in practice).</p><p></p><p>I've already brought up the idea of hiring servants with the 'funds' provided by cost of living. Satin Knights commented that he felt the limit should be at half the value (so at Wealthy 2.5 gp could be 'spent' on hiring a number of servants). This could also simulate low-level priests under your authority.</p></blockquote><p></p>
[QUOTE="GlassEye, post: 5898397, member: 40413"] I agree that the sort of character development you propose, mfloyd, would work quite well in this sort of character thread. It does bring up the difficulty of status and social position in regards to characters but I think the combination of roleplay and the cost of living mechanic works wonderfully for this (at least, in theory. We'll see how it works in practice). I've already brought up the idea of hiring servants with the 'funds' provided by cost of living. Satin Knights commented that he felt the limit should be at half the value (so at Wealthy 2.5 gp could be 'spent' on hiring a number of servants). This could also simulate low-level priests under your authority. [/QUOTE]
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