Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
General Discussion
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5937156" data-attributes="member: 2710"><p>So, I'm looking at trying to get the Trapfinding class feature for my ninja character, since without it he'll eventually be pretty useless against traps once they start being magical. Some perusing of similar threads out there suggested that a level-dip in a non-Rogue archetype is the only way to manage that. The Ranger <a href="http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trapper" target="_blank">Trapper</a> archetype seems to be the least impactful option (only requires one level).</p><p></p><p>I'm definitely holding off on that until Ru's third level, since I don't want to delay access to his Ki pool if I can avoid it. At 3rd, though, I'm hoping to mix archetypes to minimize his accumulating class features he won't get as much use out of. Wild Empathy is the big one, though I'd like to take a more adaptable version of Favored Enemy while I'm at it.</p><p></p><p>There are only really three archetypes that trade off Wild Empathy. Falconer gives him an animal companion that will never get stronger. Similarly, Nirmathi Irregular gives him a bonus that won't grow enough to actually ever be a bonus. </p><p></p><p>That leaves <a href="http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trophy-hunter" target="_blank">Trophy Hunter</a>. I think the ability is useful, and while not a big foresty type, a spy/infiltrator like Ru could logically find use in being able to assess opponents before he's actually caught sight of them, so I think it meshes decently with his current flavor. There are, however, two wrinkles with it.</p><p></p><p>First, later-level features of the archetype involve grit / firearms. I'm only planning a 1 level dip, so Ru wouldn't even have to worry about replacing those, but I could see someone making an argument that allowing the archetype at all could make a mess if someone else comes along wanting to take multiple levels and says "but he got to do it!" </p><p></p><p>Secondly, the 4th level ability for Trophy Hunter trades out Hunter's Bond. I'd been looking at <a href="http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/guide" target="_blank">Guide</a> or <a href="http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/freebooter" target="_blank">Freebooter</a> (a ninja pirate? heck yes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). At 1st level, there's no overlap, but both of <em>those</em> archetypes also have a hunter's bond swap at 4th level. As with the firearms stuff, I wasn't sure how problematic it would be to allow the overlap for the level dip since the intersection would never take place.</p><p></p><p>The second question may be moot based on responses to the first, but decided to be optimistic and throw it all in there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jkason, post: 5937156, member: 2710"] So, I'm looking at trying to get the Trapfinding class feature for my ninja character, since without it he'll eventually be pretty useless against traps once they start being magical. Some perusing of similar threads out there suggested that a level-dip in a non-Rogue archetype is the only way to manage that. The Ranger [url=http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trapper]Trapper[/url] archetype seems to be the least impactful option (only requires one level). I'm definitely holding off on that until Ru's third level, since I don't want to delay access to his Ki pool if I can avoid it. At 3rd, though, I'm hoping to mix archetypes to minimize his accumulating class features he won't get as much use out of. Wild Empathy is the big one, though I'd like to take a more adaptable version of Favored Enemy while I'm at it. There are only really three archetypes that trade off Wild Empathy. Falconer gives him an animal companion that will never get stronger. Similarly, Nirmathi Irregular gives him a bonus that won't grow enough to actually ever be a bonus. That leaves [url=http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/trophy-hunter]Trophy Hunter[/url]. I think the ability is useful, and while not a big foresty type, a spy/infiltrator like Ru could logically find use in being able to assess opponents before he's actually caught sight of them, so I think it meshes decently with his current flavor. There are, however, two wrinkles with it. First, later-level features of the archetype involve grit / firearms. I'm only planning a 1 level dip, so Ru wouldn't even have to worry about replacing those, but I could see someone making an argument that allowing the archetype at all could make a mess if someone else comes along wanting to take multiple levels and says "but he got to do it!" Secondly, the 4th level ability for Trophy Hunter trades out Hunter's Bond. I'd been looking at [url=http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/guide]Guide[/url] or [url=http://www.d20pfsrd.com/classes/core-classes/ranger/archetypes/paizo---ranger-archetypes/freebooter]Freebooter[/url] (a ninja pirate? heck yes! ;) ). At 1st level, there's no overlap, but both of [i]those[/i] archetypes also have a hunter's bond swap at 4th level. As with the firearms stuff, I wasn't sure how problematic it would be to allow the overlap for the level dip since the intersection would never take place. The second question may be moot based on responses to the first, but decided to be optimistic and throw it all in there. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living Pathfinder [closed]
General Discussion
Top