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<blockquote data-quote="sunshadow21" data-source="post: 5963306" data-attributes="member: 6667193"><p>The problem with Ausk is that I do have a very clear picture of him in my own mind, but it's next to impossible for DMs to really write even one scene around an individual character and he rarely adventures with the same characters twice. In a normal pbp campaign, both of those difficulties are much less of a problem, and the sublities of the character could emerge over time. Ausk has the pieces to start the process; Alf especially is an important aspect when I can work him in. It's just that ever time I get something started to develop, I run into real life issues and/or the adventure ends, so the next time I have to start more or less from scratch again. In a real life campaign, if the posts are all simple for a level, they can still build on each other to create the greater effect. Ausk also has the problem that not all silent characters do, and that is that his concept is really a complex one, and anything before level 7 really isn't going to show the full concept off very well. Level 7 and beyond, all of the core pieces would be in place, but with life not showing any signs of calming down, he'd still be a big challenge in this setting. In a setting where I could use a lot of small, short posts over time to build up the same effect that one or two big posts have, it would be a lot easier.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5963306, member: 6667193"] The problem with Ausk is that I do have a very clear picture of him in my own mind, but it's next to impossible for DMs to really write even one scene around an individual character and he rarely adventures with the same characters twice. In a normal pbp campaign, both of those difficulties are much less of a problem, and the sublities of the character could emerge over time. Ausk has the pieces to start the process; Alf especially is an important aspect when I can work him in. It's just that ever time I get something started to develop, I run into real life issues and/or the adventure ends, so the next time I have to start more or less from scratch again. In a real life campaign, if the posts are all simple for a level, they can still build on each other to create the greater effect. Ausk also has the problem that not all silent characters do, and that is that his concept is really a complex one, and anything before level 7 really isn't going to show the full concept off very well. Level 7 and beyond, all of the core pieces would be in place, but with life not showing any signs of calming down, he'd still be a big challenge in this setting. In a setting where I could use a lot of small, short posts over time to build up the same effect that one or two big posts have, it would be a lot easier. [/QUOTE]
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