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<blockquote data-quote="Systole" data-source="post: 6025449" data-attributes="member: 93930"><p>My opinion on the overpoweredness of it is: Not really. Furious Finish is not as good as multiple attacks from the get-go, even with an earthbreaker. At 9th level, Daylily should be putting out 31 damage per swing (twice per full attack). A Furious Finish will bump that to 48, once. This immediately gets in later levels. It's useful only in the situational case where you have to move and swing -- which is often enough where I thought it might be worth taking.</p><p></p><p>As for mechanics, the wording on the feat and the fact that it doesn't call out immunity specifically suggests to me that it was meant to apply to Tireless Rage, and that fatigue immunity still applies.</p><p></p><p>Anyway, SK has convinced me that it is indeed a trap feat, making this conversation moot, at least for the time being. I generally don't think into double-digit levels, especially not with barbarians, who are the gerbils of 3.x/PF.</p></blockquote><p></p>
[QUOTE="Systole, post: 6025449, member: 93930"] My opinion on the overpoweredness of it is: Not really. Furious Finish is not as good as multiple attacks from the get-go, even with an earthbreaker. At 9th level, Daylily should be putting out 31 damage per swing (twice per full attack). A Furious Finish will bump that to 48, once. This immediately gets in later levels. It's useful only in the situational case where you have to move and swing -- which is often enough where I thought it might be worth taking. As for mechanics, the wording on the feat and the fact that it doesn't call out immunity specifically suggests to me that it was meant to apply to Tireless Rage, and that fatigue immunity still applies. Anyway, SK has convinced me that it is indeed a trap feat, making this conversation moot, at least for the time being. I generally don't think into double-digit levels, especially not with barbarians, who are the gerbils of 3.x/PF. [/QUOTE]
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