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<blockquote data-quote="Satin Knights" data-source="post: 6047347" data-attributes="member: 6666968"><p>The wild-blooded bloodlines are available. Cross-blooded is also available, but the drawback of losing 1 spell known at every level is a hard pill to swallow. The -2 Will is also very, very painful.</p><p></p><p>Now, it gets kind of tricky. Since the Eldritch Heritage says pick one bloodline, and the Improved Eldritch Heritage says "of the bloodline you selected with the Eldritch Heritage feat.", you would need to do the Cross-blooded on your base sorcerer levels to take advantage of Cross-blooded. I am not seeing a power that would be worth the drawbacks.</p><p></p><p>The following is legal:</p><p>Skill Focus(Diplomacy)</p><p>Eldritch Heritage Serpentine</p><p>Eldritch Heritage Pit-Touched</p><p>Improved Eldritch Heritage Pit-Touched</p><p>But, that is very feat intensive. It does eliminate the Cross-blooded drawback though. Starting with a Will save of -1 total is just asking for trouble. Even a wand has a better than 50/50 chance of charming you.</p><p></p><p></p><p>Looking over your character writeup start, I have a few suggestions.</p><p>a) Sorcerers don't get create water.</p><p>b) Acid based draconic seems neutered in an aquatic environment. There are not specific rules on acid attacks being diluted in an aquatic environment, but general physics says there should be. An electric based draconic seems more appropriate. (Think electric eel.) Even though you are going to be spending your career on land, the character should be competent in his original environment.</p><p>c) See <a href="http://livingpf.wikia.com/wiki/Alternative_Cantrips" target="_blank">Alternative Cantrips</a>. That will let you replace Create Water and Acid Splash with more thematically appropriate cantrips.</p><p>d) If you are going to eventually take any cleric levels, you need to switch his alignment to neutral instead of chaotic neutral.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6047347, member: 6666968"] The wild-blooded bloodlines are available. Cross-blooded is also available, but the drawback of losing 1 spell known at every level is a hard pill to swallow. The -2 Will is also very, very painful. Now, it gets kind of tricky. Since the Eldritch Heritage says pick one bloodline, and the Improved Eldritch Heritage says "of the bloodline you selected with the Eldritch Heritage feat.", you would need to do the Cross-blooded on your base sorcerer levels to take advantage of Cross-blooded. I am not seeing a power that would be worth the drawbacks. The following is legal: Skill Focus(Diplomacy) Eldritch Heritage Serpentine Eldritch Heritage Pit-Touched Improved Eldritch Heritage Pit-Touched But, that is very feat intensive. It does eliminate the Cross-blooded drawback though. Starting with a Will save of -1 total is just asking for trouble. Even a wand has a better than 50/50 chance of charming you. Looking over your character writeup start, I have a few suggestions. a) Sorcerers don't get create water. b) Acid based draconic seems neutered in an aquatic environment. There are not specific rules on acid attacks being diluted in an aquatic environment, but general physics says there should be. An electric based draconic seems more appropriate. (Think electric eel.) Even though you are going to be spending your career on land, the character should be competent in his original environment. c) See [URL="http://livingpf.wikia.com/wiki/Alternative_Cantrips"]Alternative Cantrips[/URL]. That will let you replace Create Water and Acid Splash with more thematically appropriate cantrips. d) If you are going to eventually take any cleric levels, you need to switch his alignment to neutral instead of chaotic neutral. [/QUOTE]
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