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<blockquote data-quote="Systole" data-source="post: 6104313" data-attributes="member: 93930"><p>Yes, sort of. Detect Magic reveals auras in a 60 ft cone after three rounds. So if the magic detector concentrated, he would be able to say, 'That square has an aura of illusion magic in it.' If he knows his teammate is invisble and nearby, it's probably a safe bet that that square contains his teammate. But this is not like Faerie Fire -- the person is not outlined perfectly by his magic aura. If the detector wanted to target his friend for some reason, he would suffer a 50% concealment penalty. Furthermore, if the friend moves out of the cone, then the detector has to re-orient and start from round 1 again.</p><p></p><p>So yes, Detect Magic would allow a one guy to keep tabs on a friend that he knew was invisible, assuming he knew the friend's general location in advance. This method has so many ways it could be foiled that it's not really much good against invisible enemies, even if you know where they will probably be.</p></blockquote><p></p>
[QUOTE="Systole, post: 6104313, member: 93930"] Yes, sort of. Detect Magic reveals auras in a 60 ft cone after three rounds. So if the magic detector concentrated, he would be able to say, 'That square has an aura of illusion magic in it.' If he knows his teammate is invisble and nearby, it's probably a safe bet that that square contains his teammate. But this is not like Faerie Fire -- the person is not outlined perfectly by his magic aura. If the detector wanted to target his friend for some reason, he would suffer a 50% concealment penalty. Furthermore, if the friend moves out of the cone, then the detector has to re-orient and start from round 1 again. So yes, Detect Magic would allow a one guy to keep tabs on a friend that he knew was invisible, assuming he knew the friend's general location in advance. This method has so many ways it could be foiled that it's not really much good against invisible enemies, even if you know where they will probably be. [/QUOTE]
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