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<blockquote data-quote="Satin Knights" data-source="post: 6194937" data-attributes="member: 6666968"><p>The headband, per the core rule book, has "training" in a specific skill that is chosen when the headband is created. So, the extra skill point it generates each level is specifically in the one specified skill. Effectively, you are maxed in that skill. Those skill points do not stack with ones you may have already in that skill, so it is wise to choose a headband that has bonuses in a skill you have not spent many ranks in previously. </p><p></p><p>So, you calculate your skills based on your INT without the headband on, and then max the one (or two for the +4 version) skills the item is trained in. In the skills section, simply put MAX in the ranks column for the particular skills. That should stand out enough to signify their placement.</p><p></p><p>Yes, it is quirky, compared to the belt of CON or DEX which are fully retroactive.</p></blockquote><p></p>
[QUOTE="Satin Knights, post: 6194937, member: 6666968"] The headband, per the core rule book, has "training" in a specific skill that is chosen when the headband is created. So, the extra skill point it generates each level is specifically in the one specified skill. Effectively, you are maxed in that skill. Those skill points do not stack with ones you may have already in that skill, so it is wise to choose a headband that has bonuses in a skill you have not spent many ranks in previously. So, you calculate your skills based on your INT without the headband on, and then max the one (or two for the +4 version) skills the item is trained in. In the skills section, simply put MAX in the ranks column for the particular skills. That should stand out enough to signify their placement. Yes, it is quirky, compared to the belt of CON or DEX which are fully retroactive. [/QUOTE]
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