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<blockquote data-quote="Commander_Fallout" data-source="post: 6365712" data-attributes="member: 6704325"><p>Cool, It didn't really seem like a big thing, but I just wanted to make sure. </p><p></p><p>On that note, I do have another, partially related concern that would actually involve a change in the rules. That is, it involves oracles and Spiritual Weapon. While oracles can use nearly any cleric spell with ease, they really cannot use Spiritual Weapon effectively, if at all, because it explicitly states that it uses the caster's Wisdom bonus for a majority of its effects. This is mainly because it's a core spell that existed before the oracle existed (there are a few others like this as well that I can't recall off the top of my head), so I was wondering if, perhaps, the oracle could substitute the Wisdom portion with his Charisma. </p><p></p><p>After the oracle was introduced, all of the divine spells published that used wisdom also gave the option of substituting with charisma for oracles (Take, for example <a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/joltingPortent.html#jolting-portent" target="_blank">Jolting Portent</a> and <a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/chainOfPerdition.html#chain-of-perdition" target="_blank">Chain of Perdition</a>); the only reason these few core spells weren't errata'd was to protect the idea that core rules can stand on their own without the other books. This may seem like a bit of an effort for one or two spells that an average oracle player could just skip past, but, unfortunately, Spiritual Weapon is on my Mystery's spell list, leaving my choices with either: A. Taking the chance to fix it for myself and my fellow oracles (especially those of the Ancestor persuasion), or B. Having a spell known slot dedicated to something I can't use nor trade away for something better.</p></blockquote><p></p>
[QUOTE="Commander_Fallout, post: 6365712, member: 6704325"] Cool, It didn't really seem like a big thing, but I just wanted to make sure. On that note, I do have another, partially related concern that would actually involve a change in the rules. That is, it involves oracles and Spiritual Weapon. While oracles can use nearly any cleric spell with ease, they really cannot use Spiritual Weapon effectively, if at all, because it explicitly states that it uses the caster's Wisdom bonus for a majority of its effects. This is mainly because it's a core spell that existed before the oracle existed (there are a few others like this as well that I can't recall off the top of my head), so I was wondering if, perhaps, the oracle could substitute the Wisdom portion with his Charisma. After the oracle was introduced, all of the divine spells published that used wisdom also gave the option of substituting with charisma for oracles (Take, for example [URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/joltingPortent.html#jolting-portent"]Jolting Portent[/URL] and [URL="http://paizo.com/pathfinderRPG/prd/ultimateCombat/spells/chainOfPerdition.html#chain-of-perdition"]Chain of Perdition[/URL]); the only reason these few core spells weren't errata'd was to protect the idea that core rules can stand on their own without the other books. This may seem like a bit of an effort for one or two spells that an average oracle player could just skip past, but, unfortunately, Spiritual Weapon is on my Mystery's spell list, leaving my choices with either: A. Taking the chance to fix it for myself and my fellow oracles (especially those of the Ancestor persuasion), or B. Having a spell known slot dedicated to something I can't use nor trade away for something better. [/QUOTE]
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