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<blockquote data-quote="Maidhc O Casain" data-source="post: 6366635" data-attributes="member: 29558"><p>I have a similar hesitancy as jkason. Our house rules have been, in general, limited to those things that make it difficult to maintain a level field in terms of wealth/equipment (the elimination of crafting) and to making housekeeping easier (the 100% buyback rule). We've also taken what steps we can to limit power-bloat, by limiting to Paizo publications and by looking over new sources as they come out and nixing certain sections if they seem unbalanced to us or don't fit the flavor (evil powers, guns/gunpowder).</p><p></p><p>Very rarely have we actually made something <em>more</em> powerful or less limited in scope, and we've deliberately steered clear of things like spell-by-spell editing because it starts us down a slippery slope and because, as jkason said, it creates more things for both players and judges to keep up with.</p><p></p><p>The fact that those two spells are sub-optimal for the class - and are automatically gained by the class - doesn't really change that philosophy for me. The game is full of such quirks and foibles (e.g. Sneak Attack vs Concealment, which limits a Rogue's ability to access what <em>should</em> be his best class ability in the environment that <em>should</em> be his natural habitat, unless he's picked up Darkvision or the Shadow Strike feat).</p><p></p><p>So, I'd say no to changing the casting stat for Spiritual Hammer/Spiritual Ally for Oracles.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 6366635, member: 29558"] I have a similar hesitancy as jkason. Our house rules have been, in general, limited to those things that make it difficult to maintain a level field in terms of wealth/equipment (the elimination of crafting) and to making housekeeping easier (the 100% buyback rule). We've also taken what steps we can to limit power-bloat, by limiting to Paizo publications and by looking over new sources as they come out and nixing certain sections if they seem unbalanced to us or don't fit the flavor (evil powers, guns/gunpowder). Very rarely have we actually made something [I]more[/I] powerful or less limited in scope, and we've deliberately steered clear of things like spell-by-spell editing because it starts us down a slippery slope and because, as jkason said, it creates more things for both players and judges to keep up with. The fact that those two spells are sub-optimal for the class - and are automatically gained by the class - doesn't really change that philosophy for me. The game is full of such quirks and foibles (e.g. Sneak Attack vs Concealment, which limits a Rogue's ability to access what [I]should[/I] be his best class ability in the environment that [I]should[/I] be his natural habitat, unless he's picked up Darkvision or the Shadow Strike feat). So, I'd say no to changing the casting stat for Spiritual Hammer/Spiritual Ally for Oracles. [/QUOTE]
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