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<blockquote data-quote="jkason" data-source="post: 6367416" data-attributes="member: 2710"><p>Did I? Heh, well, clearly I can be as inconsistent as any publisher I might critique, then, so a bit of my own medicine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>To be clear, personally I think things get a lot cleaner if things just turn into "primary casting stat" across the board when it comes to spell effects like this. My concerns here are more about implementing it for a shared playspace in ways that are fair, consistent, and easy to propagate to everyone. Most of our changes are to wide, often-used mechanics (no crafting, no guns, 100% buyback, no div/arc difference for spellcasting items), so getting everyone up to speed is relatively simple. We have some more specific bans / mods, though again, I think those were responses to other choices (we had to replace crafting class features with something comparable, for example). </p><p></p><p>That's where most of my current reticence comes from. I don't know the full spell lists well enough to say that a blanket "use your primary casting stat" doesn't make other spells more confusing / open weird loopholes. And, as I said, if our primary motivation is to bolster a fixed spell list, I think we may open things up to a lot of other fiddling that starts muddying play. </p><p></p><p>Not that I can't be swayed. I just haven't seen much to address my above thinking / concerns? </p><p></p><p>Like I said, I hope I don't come across as dismissive or hard-lined or anything. I'm just trying to be consistent with what I think the judge / LPF philosophy has been for this kind of thing in the past.</p></blockquote><p></p>
[QUOTE="jkason, post: 6367416, member: 2710"] Did I? Heh, well, clearly I can be as inconsistent as any publisher I might critique, then, so a bit of my own medicine. :) To be clear, personally I think things get a lot cleaner if things just turn into "primary casting stat" across the board when it comes to spell effects like this. My concerns here are more about implementing it for a shared playspace in ways that are fair, consistent, and easy to propagate to everyone. Most of our changes are to wide, often-used mechanics (no crafting, no guns, 100% buyback, no div/arc difference for spellcasting items), so getting everyone up to speed is relatively simple. We have some more specific bans / mods, though again, I think those were responses to other choices (we had to replace crafting class features with something comparable, for example). That's where most of my current reticence comes from. I don't know the full spell lists well enough to say that a blanket "use your primary casting stat" doesn't make other spells more confusing / open weird loopholes. And, as I said, if our primary motivation is to bolster a fixed spell list, I think we may open things up to a lot of other fiddling that starts muddying play. Not that I can't be swayed. I just haven't seen much to address my above thinking / concerns? Like I said, I hope I don't come across as dismissive or hard-lined or anything. I'm just trying to be consistent with what I think the judge / LPF philosophy has been for this kind of thing in the past. [/QUOTE]
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