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<blockquote data-quote="perrinmiller" data-source="post: 6581996" data-attributes="member: 88649"><p>I have a lot of experience playing PF and D&D in PbP outside of LPF and EnWorld as well.</p><p></p><p>I think the sort of player that is drawn to healer type builds are those that have player personalities to match that supportive and helpful roles such a character plays. </p><p></p><p>I know several players that just do not play that way, always making characters that are not so much team players and all about being the most effective they can be against the foes. Many of these are more powergamey type people.</p><p></p><p>With PF, there are more ways to be a healer so it is not always about being a cleric. But even so, there is percentage of players that do not really get into the religion being part of the setting so much because they are agnostic themselves and clerics are unappealing.</p><p></p><p>Then there are those people that are comfortable playing whatever role that needs filling in the party so it is balanced. Many times that is filling a healer role of sorts. But here in a living world where we are often not building a party with balance in mind, healers and rogues are among the least popular for some reason. Think that is because the folks that typically find themselves playing the healer/supportive niche in other games, are also looking to play something different here because they can.</p><p></p><p>Oddly enough, my latest two replacement characters in LPF are a bard and a paladin, both with healing ability. I would consider an oracle too, but I have been working on playing that build somewhere else. </p><p></p><p>Hmm, maybe just name the dog “Pig”? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Ordinarily, I would say “no” as well. I think someone wanted do that once with a weapon as well, and we said no.</p><p></p><p>I do know that some Animal Companions use a certain example of an animal to represent various species. So that is how I view the Sea Gull/Raven issue for Kelpi. If this were a druid asking to make a pig animal companion with a dog’s mechanics, I would probably say “no” as well.</p><p></p><p>While there is not mechanical benefit, allowing it could set a precedent that can mess with the setting. I will be a soft “no” until [MENTION=40413]GlassEye[/MENTION] and [MENTION=29558]Mowgli[/MENTION] chime in as they are among the founding Judges.</p><p></p><p>This is the DM’s call if you are in mid-adventure. I have a character sitting on Improved Familiar, waiting until there is some in-game down time. In between adventure, getting the familiar is automatic, but I think it still costs 200gp/level. However, I don’t recall anyone ever paying for a familiar or animal companion, but that because I have not the issue arise very often.</p><p></p><p>This is actually something completely at the DM’s discretion. Over a long adventure, it is kind of necessary as TBX alone means leveling once every 6 months. Another option would be to break the adventure into mini-adventures that allow shopping and leveling in between installments. It would provide explanation for leveling and make things easier on adventure planning for the DM to stick to the same APL.</p></blockquote><p></p>
[QUOTE="perrinmiller, post: 6581996, member: 88649"] I have a lot of experience playing PF and D&D in PbP outside of LPF and EnWorld as well. I think the sort of player that is drawn to healer type builds are those that have player personalities to match that supportive and helpful roles such a character plays. I know several players that just do not play that way, always making characters that are not so much team players and all about being the most effective they can be against the foes. Many of these are more powergamey type people. With PF, there are more ways to be a healer so it is not always about being a cleric. But even so, there is percentage of players that do not really get into the religion being part of the setting so much because they are agnostic themselves and clerics are unappealing. Then there are those people that are comfortable playing whatever role that needs filling in the party so it is balanced. Many times that is filling a healer role of sorts. But here in a living world where we are often not building a party with balance in mind, healers and rogues are among the least popular for some reason. Think that is because the folks that typically find themselves playing the healer/supportive niche in other games, are also looking to play something different here because they can. Oddly enough, my latest two replacement characters in LPF are a bard and a paladin, both with healing ability. I would consider an oracle too, but I have been working on playing that build somewhere else. Hmm, maybe just name the dog “Pig”? :p Ordinarily, I would say “no” as well. I think someone wanted do that once with a weapon as well, and we said no. I do know that some Animal Companions use a certain example of an animal to represent various species. So that is how I view the Sea Gull/Raven issue for Kelpi. If this were a druid asking to make a pig animal companion with a dog’s mechanics, I would probably say “no” as well. While there is not mechanical benefit, allowing it could set a precedent that can mess with the setting. I will be a soft “no” until [MENTION=40413]GlassEye[/MENTION] and [MENTION=29558]Mowgli[/MENTION] chime in as they are among the founding Judges. This is the DM’s call if you are in mid-adventure. I have a character sitting on Improved Familiar, waiting until there is some in-game down time. In between adventure, getting the familiar is automatic, but I think it still costs 200gp/level. However, I don’t recall anyone ever paying for a familiar or animal companion, but that because I have not the issue arise very often. This is actually something completely at the DM’s discretion. Over a long adventure, it is kind of necessary as TBX alone means leveling once every 6 months. Another option would be to break the adventure into mini-adventures that allow shopping and leveling in between installments. It would provide explanation for leveling and make things easier on adventure planning for the DM to stick to the same APL. [/QUOTE]
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