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<blockquote data-quote="ealt" data-source="post: 6889005" data-attributes="member: 6795047"><p>Yeah, I heard mixed things too before I checked it out. The main issue I heard people talking about was how it created feats for actions that previously characters were just able to do off the get go. Mainly stuff involving diplomacy and sleight of hand I guess? It comes with the new vigilante class; think Batman and Bruce Wayne. Your character has two separate identities that can very in one step of alignment and have unique abilities. What really caught my eye were some of the feats, items, and GM tools for more intrigue-based campaigns.</p></blockquote><p></p>
[QUOTE="ealt, post: 6889005, member: 6795047"] Yeah, I heard mixed things too before I checked it out. The main issue I heard people talking about was how it created feats for actions that previously characters were just able to do off the get go. Mainly stuff involving diplomacy and sleight of hand I guess? It comes with the new vigilante class; think Batman and Bruce Wayne. Your character has two separate identities that can very in one step of alignment and have unique abilities. What really caught my eye were some of the feats, items, and GM tools for more intrigue-based campaigns. [/QUOTE]
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