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General Tabletop Discussion
*Pathfinder & Starfinder
General Fantasy RPG question regarding game time
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<blockquote data-quote="Greenfield" data-source="post: 7545088" data-attributes="member: 6669384"><p>How the device works? It works the way the rules say it does. I mean, it's not like there really are magic wands around. In 5e that recharge time may mean "After a long rest". It may not. A person might get powers back after they rest, but since items don't "rest" per se, it's kind of hard to rationalize it that way.</p><p></p><p>In Pathfinder and 3.* editions, Clerics renew their spells at a "specific time", with examples like "At sunrise" given in the rules. </p><p></p><p></p><p>(Emphasis mine). So being tied to something like sunrise or sunset isn't arbitrary, and it isn't my invention, it's in the rules and it's pretty specific. Equally specific is that it's <strong>not</strong> tied to rest, long, short or otherwise.</p><p></p><p> </p><p>The Balance wheel, necessary for any kind of reliable watch, wasn't invented until 1755. Its precursor, the Tompion regulator, was invented in 1675.</p><p></p><p>Queen Elizabeth was known to have a pocket watch in the mid 1500s, but it operated badly, and was so expensive that only the nobility could afford one. So no, pocket watches weren't "commonly available" in the 1500s, and wouldn't be actually workable for a century after Elizabeth took the throne.</p><p> </p><p></p><p>A water clock is portable? Like the hour glass it depends on being kept upright (so carrying it in a pack is out), but has the additional problem that you can't jostle it significantly: It will spill or slosh if carried on, say, horseback. And if you've ever carried a pack you know that 20 pounds is a significant chunk of weight to add to your already full pack full of food and supplies.</p><p></p><p>Back to the main topic though, item recharging may or may not be tied to a celestial event. DM's call. But Clerics getting their power is. They can't do their "prayer and meditation" thing whenever they get around to it. Taken literally, if it's supposed to happen at "sunrise", it happens at sunrise, and if the Cleric misses it for whatever reason, then they missed it and have to wait for it to come around again. But whether it's tied to something like the actual rising (or setting) of the sun is for the DM and player to work out when the character is created. If it's at a particular hour, say 07:17 am (because of its theological significance), and you're someplace where you can't see the sky, or you're in the Arctic and it's overcast, or on the Plane of Shadows (where it's always twilight), then the character really needs to know the time, and that's where my reference to a "portable timepiece" comes into play.</p><p></p><p>On a somewhat lighter historical note, during the American Civil War watches were valued, but expensive. A professor Thomas Alexander (from Columbia University, if I recall correctly) came up with a battlefield alternative. He developed a chemical mixture that, once applied to a piece of cloth, would slowly change color over time. That way groups of men could coordinate maneuvers with nothing more exotic than a scrap of rag tied around their arm.</p><p></p><p>Don't tell me that you've never heard of Alexander's rag time band? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> <a href="https://www.youtube.com/watch?v=Ni6vV9heJhM" target="_blank">https://www.youtube.com/watch?v=Ni6vV9heJhM</a></p></blockquote><p></p>
[QUOTE="Greenfield, post: 7545088, member: 6669384"] How the device works? It works the way the rules say it does. I mean, it's not like there really are magic wands around. In 5e that recharge time may mean "After a long rest". It may not. A person might get powers back after they rest, but since items don't "rest" per se, it's kind of hard to rationalize it that way. In Pathfinder and 3.* editions, Clerics renew their spells at a "specific time", with examples like "At sunrise" given in the rules. (Emphasis mine). So being tied to something like sunrise or sunset isn't arbitrary, and it isn't my invention, it's in the rules and it's pretty specific. Equally specific is that it's [B]not[/B] tied to rest, long, short or otherwise. The Balance wheel, necessary for any kind of reliable watch, wasn't invented until 1755. Its precursor, the Tompion regulator, was invented in 1675. Queen Elizabeth was known to have a pocket watch in the mid 1500s, but it operated badly, and was so expensive that only the nobility could afford one. So no, pocket watches weren't "commonly available" in the 1500s, and wouldn't be actually workable for a century after Elizabeth took the throne. A water clock is portable? Like the hour glass it depends on being kept upright (so carrying it in a pack is out), but has the additional problem that you can't jostle it significantly: It will spill or slosh if carried on, say, horseback. And if you've ever carried a pack you know that 20 pounds is a significant chunk of weight to add to your already full pack full of food and supplies. Back to the main topic though, item recharging may or may not be tied to a celestial event. DM's call. But Clerics getting their power is. They can't do their "prayer and meditation" thing whenever they get around to it. Taken literally, if it's supposed to happen at "sunrise", it happens at sunrise, and if the Cleric misses it for whatever reason, then they missed it and have to wait for it to come around again. But whether it's tied to something like the actual rising (or setting) of the sun is for the DM and player to work out when the character is created. If it's at a particular hour, say 07:17 am (because of its theological significance), and you're someplace where you can't see the sky, or you're in the Arctic and it's overcast, or on the Plane of Shadows (where it's always twilight), then the character really needs to know the time, and that's where my reference to a "portable timepiece" comes into play. On a somewhat lighter historical note, during the American Civil War watches were valued, but expensive. A professor Thomas Alexander (from Columbia University, if I recall correctly) came up with a battlefield alternative. He developed a chemical mixture that, once applied to a piece of cloth, would slowly change color over time. That way groups of men could coordinate maneuvers with nothing more exotic than a scrap of rag tied around their arm. Don't tell me that you've never heard of Alexander's rag time band? :) [URL]https://www.youtube.com/watch?v=Ni6vV9heJhM[/URL] [/QUOTE]
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