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<blockquote data-quote="BryonD" data-source="post: 6408199" data-attributes="member: 957"><p>I think this is only true in a vacuum.</p><p>Most of the feats are actually quite good in context. (And "context" can be anything from the extreme of realizing a pure RP concept to the extreme of optimizing a build)</p><p></p><p>In 3E it was common to have feat chains that only got your character to "click" as *that guy* after you got the last feat. 5E says: "You want to be *that guy*? Bang, you are that guy". so now I have the best of both worlds. I have one game for building up and one game for diving in.</p><p></p><p>I've actually sat down and written up at least one character per class and then pushed it from 1 to 20, just to see how they evolve. Even for characters not built around a feat, more often than not those feats start looking really nice start looking REALLY nice somewhere around level 10. Not always. But often.</p></blockquote><p></p>
[QUOTE="BryonD, post: 6408199, member: 957"] I think this is only true in a vacuum. Most of the feats are actually quite good in context. (And "context" can be anything from the extreme of realizing a pure RP concept to the extreme of optimizing a build) In 3E it was common to have feat chains that only got your character to "click" as *that guy* after you got the last feat. 5E says: "You want to be *that guy*? Bang, you are that guy". so now I have the best of both worlds. I have one game for building up and one game for diving in. I've actually sat down and written up at least one character per class and then pushed it from 1 to 20, just to see how they evolve. Even for characters not built around a feat, more often than not those feats start looking really nice start looking REALLY nice somewhere around level 10. Not always. But often. [/QUOTE]
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