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Community
General Tabletop Discussion
*Dungeons & Dragons
General feelings about new UA archetypes
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<blockquote data-quote="Li Shenron" data-source="post: 6972497" data-attributes="member: 1465"><p>Mostly positive feelings, because I love 5e archetypes and I am glad they have chosen to gradually add more, but not nearly as fast as 3e prestige classes. </p><p></p><p>However now that we're half way through the classes, I also feel like a lot of the archetypes are too simple with mostly inflexible abilities.</p><p></p><p>I believe that it would be better to have more diversity in complexity, not just low-complexity archetypes but also some that are more customizable. </p><p></p><p>For example take the Arcane Archer. It's flexible at build, because you choose the Arcane Shot abilities, but only mildly flexible at play because you have very few of those to choose from.</p><p></p><p>I am not saying it's wrong, but just noticing how they are always a LOT behind in complexity and flexibility spellcasters. I think it'd be nice to get a couple of non-spellcasters subclasses that could cater to players who love highly complex characters.</p><p></p><p>It's ok to have low-complexity choices. It's just that there is still a huge divide between casters and others. At the same time in fact there is still basically no low-complexity subclass for any casters.</p><p></p><p>Or am I alone with this?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6972497, member: 1465"] Mostly positive feelings, because I love 5e archetypes and I am glad they have chosen to gradually add more, but not nearly as fast as 3e prestige classes. However now that we're half way through the classes, I also feel like a lot of the archetypes are too simple with mostly inflexible abilities. I believe that it would be better to have more diversity in complexity, not just low-complexity archetypes but also some that are more customizable. For example take the Arcane Archer. It's flexible at build, because you choose the Arcane Shot abilities, but only mildly flexible at play because you have very few of those to choose from. I am not saying it's wrong, but just noticing how they are always a LOT behind in complexity and flexibility spellcasters. I think it'd be nice to get a couple of non-spellcasters subclasses that could cater to players who love highly complex characters. It's ok to have low-complexity choices. It's just that there is still a huge divide between casters and others. At the same time in fact there is still basically no low-complexity subclass for any casters. Or am I alone with this? [/QUOTE]
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General feelings about new UA archetypes
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