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General Monster Manual 3 Thread
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<blockquote data-quote="Aegeri" data-source="post: 5213850" data-attributes="member: 78116"><p>A couple of comments on what you wrote Jack:</p><p></p><p>Monster critical hits are a joke at epic, for one thing penalties can ensure many of their critical hits are negated outright in some cases and the other problem is that PCs can negate critical hits with powers or abilities. This means the effect of criticals on a battle is basically irrelevant. Damage that has a good solid static modifier is more reliable, consistent and much less easy for a PC to deal with. Additionally it means that most monsters are going to be doing damage roughly around what they should be, with the dice providing a bit of variation towards the "bottom" and "upper" levels.</p><p></p><p>Thus far what I've played of paragon and epic with the new damage it's a great improvement. Combat is more challenging but actually predictable. When a monster hits it has a significant effect: Rather than being a crit to do anything at all to begin with or just an insignificant housecat scratch otherwise.</p><p></p><p>I agree entirely. I hate to admit this, but the MM1 creatures take a lot of work to make as viable with MM3 than say MM2. MM2 has better power and creature design, just doubling a MM2 monsters static damage does the trick. The creatures in the MM1 though often not only need the math fixes to damage they really need someone to rejigger their powers.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5213850, member: 78116"] A couple of comments on what you wrote Jack: Monster critical hits are a joke at epic, for one thing penalties can ensure many of their critical hits are negated outright in some cases and the other problem is that PCs can negate critical hits with powers or abilities. This means the effect of criticals on a battle is basically irrelevant. Damage that has a good solid static modifier is more reliable, consistent and much less easy for a PC to deal with. Additionally it means that most monsters are going to be doing damage roughly around what they should be, with the dice providing a bit of variation towards the "bottom" and "upper" levels. Thus far what I've played of paragon and epic with the new damage it's a great improvement. Combat is more challenging but actually predictable. When a monster hits it has a significant effect: Rather than being a crit to do anything at all to begin with or just an insignificant housecat scratch otherwise. I agree entirely. I hate to admit this, but the MM1 creatures take a lot of work to make as viable with MM3 than say MM2. MM2 has better power and creature design, just doubling a MM2 monsters static damage does the trick. The creatures in the MM1 though often not only need the math fixes to damage they really need someone to rejigger their powers. [/QUOTE]
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