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General Monster Manual 3 Thread
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<blockquote data-quote="Scribble" data-source="post: 5214993" data-attributes="member: 23977"><p>Yeah... if you're looking for like habitat and society type stuff like from the old 2e Monstrous Compendium... This isn't it.</p><p></p><p>But here's kind of a breakdown of how stuff works:</p><p></p><p>The first part is an overview of what the monster group is in general, along with a short history and kind of how they relate to each other and the world. </p><p></p><p>Some are a little more storyish then others... This seems to come up mostly when I think they're trying to make the origin/history a little more unknown...</p><p></p><p>Like the Cloaker and the Banderhob. It's explained that they exist, and kind of how they interact with the world, but no history or specifics.</p><p></p><p>The Lore section is a chunk of info a character might know, from a sort of in game perspective. </p><p></p><p>Encounters is kind of like if you took the encounter groups thing from the other MMs but then expanded on WHY these various things might be hanging out together, and took out the numbers. Basically it gives ideas of what the heck might be happening when the PCs encounter the monster.</p><p></p><p>Each version of the monster is given a brief intro, which kind of gives you an idea of their role in the world... For the creatures that seem less like an opponent that you would just jump into a fight with, they tend to be more story like, and more about how they might interact with someone when you first encounter them... (Like the Nymphs.) For others it seems to be an overview of their role in a fight. (And by role I mean they defend the lair, or they are the shock troops, as opposed to game role...)</p><p></p><p>The in combat section seems to be like a high level overview of how they behave in combat, as opposed to a primer on actual tactics.</p><p></p><p></p><p>Sometimes they have sidebars- these run the gamut but are usually additional interesting stuff about the monster group. Like about their lairs, or in the case of spiders, how to do spiderwebs as a hazard...</p><p></p><p></p><p></p><p>Overall I like it... The flavor gives me ideas for future adventures which is primarily why I bought it, and in my opinion enough info to bring each monster to life, and make it feel more like a "living thing" but without getting bogged down into weird minutia. </p><p></p><p></p><p>The stats I'll just be using via the DDI.</p></blockquote><p></p>
[QUOTE="Scribble, post: 5214993, member: 23977"] Yeah... if you're looking for like habitat and society type stuff like from the old 2e Monstrous Compendium... This isn't it. But here's kind of a breakdown of how stuff works: The first part is an overview of what the monster group is in general, along with a short history and kind of how they relate to each other and the world. Some are a little more storyish then others... This seems to come up mostly when I think they're trying to make the origin/history a little more unknown... Like the Cloaker and the Banderhob. It's explained that they exist, and kind of how they interact with the world, but no history or specifics. The Lore section is a chunk of info a character might know, from a sort of in game perspective. Encounters is kind of like if you took the encounter groups thing from the other MMs but then expanded on WHY these various things might be hanging out together, and took out the numbers. Basically it gives ideas of what the heck might be happening when the PCs encounter the monster. Each version of the monster is given a brief intro, which kind of gives you an idea of their role in the world... For the creatures that seem less like an opponent that you would just jump into a fight with, they tend to be more story like, and more about how they might interact with someone when you first encounter them... (Like the Nymphs.) For others it seems to be an overview of their role in a fight. (And by role I mean they defend the lair, or they are the shock troops, as opposed to game role...) The in combat section seems to be like a high level overview of how they behave in combat, as opposed to a primer on actual tactics. Sometimes they have sidebars- these run the gamut but are usually additional interesting stuff about the monster group. Like about their lairs, or in the case of spiders, how to do spiderwebs as a hazard... Overall I like it... The flavor gives me ideas for future adventures which is primarily why I bought it, and in my opinion enough info to bring each monster to life, and make it feel more like a "living thing" but without getting bogged down into weird minutia. The stats I'll just be using via the DDI. [/QUOTE]
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