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General Monster Manual 3 Thread
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<blockquote data-quote="quishadi" data-source="post: 5229139" data-attributes="member: 79158"><p>You've said that they exist, but you haven't listed them. Also, for each one you can list, I'll bet you can also find something similar where that sort of hand waving was never used.</p><p></p><p>Sounds like you're not very familiar with LFR, RPGA, or what is Official and what isn't. I've actually gone so far as to provide you the exact text of the <a href="http://community.wizards.com/go/thread/view/75882/25152021/How_Do_You_Fix_MM_3&post_num=273#454009653" target="_blank">CCG</a> with regard to where official rules can come from and whether or not DMs can substitute their own rules (little reminder - they can't). I don't know who these friends of yours are, but I do know that I've been doing this basically since LFR started, and that I DM with people that regularly judge at GenCon, Origins, etc. Here's something else that'll shock you: I'm not even the most strict (or pedantic as you like to say) one among them. (Far from it actually. That honor probably goes to a guy I'll just call Mr. Z. Truth is that agree with him or not, he is the goto guy in our area where the rules are concerned.) Module elements that fly in the face of official rules are sometimes, nipped in the bud before they can cause problems. For instance, while it makes sense that it would be more difficult to catch the edge and avoid going over a waterfall, we pretty much all agreed that we would give a saving throw even though the writer of ARTS specifically does not allow one. There is no place in the rules that supports this exception, and there are already other waterfalls and similarly slippery places in LFR mods that do not disallow a saving throw. If one writer allows a saving throw, but the next does not, then how are players reasonably supposed to make decisions. This in the end is what we try to avoid by actually doing what the CCG tells us to do - we try to avoid inconsistencies that cause players to question how the world will work from game session to game session and from DM to DM. That's why it's important to have solid core rules that work, and that do not require hand waving.</p><p></p><p>(As a side note - in a home game, you can decide that except in very special cases, no saving throw will be allowed when going over a waterfall. Guess what, you just made a house rule - I do that in my home games all the time. We are specifically not allowed to do that in LFR.)</p><p></p><p>Punishment? Either way it's not a punishment so much as an incentive to never deal that type of damage to such a creature in the first place. Yes, in the case of resistances, a smart player can find ways around them, whereas with the damaging feedback this is <strong>currently</strong> less likely ... though, if this is the route WotC decides to take, I'd expect to see feats and items that mitigate or control damaging feedback.</p><p></p><p>With that admission, you're down to two minions, each found only in a Dungeon Mag adventure, a TYPO on an LFR stat-block, and one that I think is probably legit (fire - water kind of cancel each other out).</p><p></p><p>If you've never played an official game, where you are supposed to follow the rules as closely as you can, you just will never understand. The official rules are very important to the well being of shared games such as LFR, and every effort should be made to keep them straight-forward, consistent and fair. With the right rules, this addition will work. Right now we're stuck with hand waving.</p></blockquote><p></p>
[QUOTE="quishadi, post: 5229139, member: 79158"] You've said that they exist, but you haven't listed them. Also, for each one you can list, I'll bet you can also find something similar where that sort of hand waving was never used. Sounds like you're not very familiar with LFR, RPGA, or what is Official and what isn't. I've actually gone so far as to provide you the exact text of the [URL="http://community.wizards.com/go/thread/view/75882/25152021/How_Do_You_Fix_MM_3&post_num=273#454009653"]CCG[/URL] with regard to where official rules can come from and whether or not DMs can substitute their own rules (little reminder - they can't). I don't know who these friends of yours are, but I do know that I've been doing this basically since LFR started, and that I DM with people that regularly judge at GenCon, Origins, etc. Here's something else that'll shock you: I'm not even the most strict (or pedantic as you like to say) one among them. (Far from it actually. That honor probably goes to a guy I'll just call Mr. Z. Truth is that agree with him or not, he is the goto guy in our area where the rules are concerned.) Module elements that fly in the face of official rules are sometimes, nipped in the bud before they can cause problems. For instance, while it makes sense that it would be more difficult to catch the edge and avoid going over a waterfall, we pretty much all agreed that we would give a saving throw even though the writer of ARTS specifically does not allow one. There is no place in the rules that supports this exception, and there are already other waterfalls and similarly slippery places in LFR mods that do not disallow a saving throw. If one writer allows a saving throw, but the next does not, then how are players reasonably supposed to make decisions. This in the end is what we try to avoid by actually doing what the CCG tells us to do - we try to avoid inconsistencies that cause players to question how the world will work from game session to game session and from DM to DM. That's why it's important to have solid core rules that work, and that do not require hand waving. (As a side note - in a home game, you can decide that except in very special cases, no saving throw will be allowed when going over a waterfall. Guess what, you just made a house rule - I do that in my home games all the time. We are specifically not allowed to do that in LFR.) Punishment? Either way it's not a punishment so much as an incentive to never deal that type of damage to such a creature in the first place. Yes, in the case of resistances, a smart player can find ways around them, whereas with the damaging feedback this is [B]currently[/B] less likely ... though, if this is the route WotC decides to take, I'd expect to see feats and items that mitigate or control damaging feedback. With that admission, you're down to two minions, each found only in a Dungeon Mag adventure, a TYPO on an LFR stat-block, and one that I think is probably legit (fire - water kind of cancel each other out). If you've never played an official game, where you are supposed to follow the rules as closely as you can, you just will never understand. The official rules are very important to the well being of shared games such as LFR, and every effort should be made to keep them straight-forward, consistent and fair. With the right rules, this addition will work. Right now we're stuck with hand waving. [/QUOTE]
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