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General Monster Manual 3 Thread
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<blockquote data-quote="Aegeri" data-source="post: 5229155" data-attributes="member: 78116"><p>Pyramid of shadows has such examples, a creature just ignores the damage from a zone. What this means is that if you reduce its resistances it still won't take damage - it's resistances aren't what makes it immune.</p><p></p><p>That's why I asked the admins and judges, all of whom tell me that you're wrong.</p><p></p><p>So who am I going to take the word of, the people who are running LFR and administrating it or you? You've actually been corrected several times in the other thread on this as well, where you just ignored the <a href="http://community.wizards.com/go/thread/view/75882/25152021/How_Do_You_Fix_MM_3&post_num=251#453961693" target="_blank">individuals who corrected your misconceptions</a> (Noting that the response is to another poster, but note that the response is from an LFR Global Admin and matches what I've already been told about how LFR games are run. The DM can indeed change things as they see fit within reason. I also asked about if modules could set such things and the answer was also yes, that a DM could change a module as it was written or keep to whatever RAW within. If a module said the creature was immune to X fire zone, despite not having fire resistance/immunity, then indeed it CAN be because that's what the module said. So there you go).</p><p></p><p>So this argument is firmly dead now, because when everyone else tells me you're actually wrong on this point I'm going to take their word for it.</p><p></p><p>Which is the whole point of what resistances are meant to accomplish and usually fail to. They either make non specialists powers do nothing, or they are a boring and ignorable mechanic (because you've taken your feat taxes to make your fire wizard ignore resistance).</p><p></p><p>Making it a better and more relevant mechanic. Resistances just lead to feat taxes and nothing else. A genuine mechanic that punishes an energy type leads to finding different solutions, or having to maneuver the creature where it cannot harm the party.</p><p></p><p>No they don't, creatures can be multiple element types and still have resistances to those types. The Storm That Walk is probably a mistake, but it doesn't change other published modules and monsters have shown this.</p><p></p><p>I have and when I asked the <strong>LFR admins myself</strong> and they've all told me that you're wrong, and when I've asked those running DnD encounters and checked and <em>they tell me you're wrong</em> I am confident in you being wrong. The DM does have a degree of freedom in running published adventures and published adventures <em>can</em> set their own rules (I specifically asked and authors who have published LFR modules tell me, they CAN indeed do this if they write it into the module). You are simply completely incorrect.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5229155, member: 78116"] Pyramid of shadows has such examples, a creature just ignores the damage from a zone. What this means is that if you reduce its resistances it still won't take damage - it's resistances aren't what makes it immune. That's why I asked the admins and judges, all of whom tell me that you're wrong. So who am I going to take the word of, the people who are running LFR and administrating it or you? You've actually been corrected several times in the other thread on this as well, where you just ignored the [URL="http://community.wizards.com/go/thread/view/75882/25152021/How_Do_You_Fix_MM_3&post_num=251#453961693"]individuals who corrected your misconceptions[/URL] (Noting that the response is to another poster, but note that the response is from an LFR Global Admin and matches what I've already been told about how LFR games are run. The DM can indeed change things as they see fit within reason. I also asked about if modules could set such things and the answer was also yes, that a DM could change a module as it was written or keep to whatever RAW within. If a module said the creature was immune to X fire zone, despite not having fire resistance/immunity, then indeed it CAN be because that's what the module said. So there you go). So this argument is firmly dead now, because when everyone else tells me you're actually wrong on this point I'm going to take their word for it. Which is the whole point of what resistances are meant to accomplish and usually fail to. They either make non specialists powers do nothing, or they are a boring and ignorable mechanic (because you've taken your feat taxes to make your fire wizard ignore resistance). Making it a better and more relevant mechanic. Resistances just lead to feat taxes and nothing else. A genuine mechanic that punishes an energy type leads to finding different solutions, or having to maneuver the creature where it cannot harm the party. No they don't, creatures can be multiple element types and still have resistances to those types. The Storm That Walk is probably a mistake, but it doesn't change other published modules and monsters have shown this. I have and when I asked the [B]LFR admins myself[/B] and they've all told me that you're wrong, and when I've asked those running DnD encounters and checked and [I]they tell me you're wrong[/I] I am confident in you being wrong. The DM does have a degree of freedom in running published adventures and published adventures [I]can[/I] set their own rules (I specifically asked and authors who have published LFR modules tell me, they CAN indeed do this if they write it into the module). You are simply completely incorrect. [/QUOTE]
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