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General PHB Speculation Thread [+]
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<blockquote data-quote="UngainlyTitan" data-source="post: 9253455" data-attributes="member: 28487"><p>As other have said, I am hoping to see most of the changes tested in the UA process. Though I expect some tuning of stuff for balance purposes. I would also like to see a mixed ancestry that is not just pick the racial features on one parent race and rp the rest. I would also favour strong emphasis on build your own background. </p><p>In the backgrounds sections, instead of a list of backgrounds I would prefer a smaller selection of examples but a detailed discussion about what skills may be appropriate for a given background and what stuff a person of such a background may know automatically. Like, sailors or carters knowing about knots. A blacksmith might have tools herbalism as well as smiths' tools but only able to use the herbalism to make medicine on horses or other agricultural draft animals. Plus a useful discussion on tool proficiencies and their interaction with the skill system. </p><p>Discussion of skills coupled with other abilities, though the UA gives me some hope on this.</p><p>I would also like to see heroic inspiration be something more than an afterthought.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9253455, member: 28487"] As other have said, I am hoping to see most of the changes tested in the UA process. Though I expect some tuning of stuff for balance purposes. I would also like to see a mixed ancestry that is not just pick the racial features on one parent race and rp the rest. I would also favour strong emphasis on build your own background. In the backgrounds sections, instead of a list of backgrounds I would prefer a smaller selection of examples but a detailed discussion about what skills may be appropriate for a given background and what stuff a person of such a background may know automatically. Like, sailors or carters knowing about knots. A blacksmith might have tools herbalism as well as smiths' tools but only able to use the herbalism to make medicine on horses or other agricultural draft animals. Plus a useful discussion on tool proficiencies and their interaction with the skill system. Discussion of skills coupled with other abilities, though the UA gives me some hope on this. I would also like to see heroic inspiration be something more than an afterthought. [/QUOTE]
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