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*Pathfinder & Starfinder
General problem with saves?
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3570747" data-attributes="member: 39867"><p>Well to be fair, a PC should be able to make most saves: If they don't, their lifespan will probably be pretty short. Nothing angers a player more than losing a character over a single die roll. ("Oh, looks like you fail the climb check so badly you fall off the cliff into the lava... Falling Damage... Lava Immersion... Fire Elementals...")</p><p></p><p>Many DCs are set intentionally low so that characters of any caliber can make them. Erring on the low side of the scale is also a better option when planning an adventure. IE If you plan for players to have to make some sort of check (Like a spot check to notice a critical plot element/trap/etc) you should never, ever count on someone making the check. It is a total possibility that no one will, and thus you either have to change the adventure or let them fail. If you are just going to change that part of the adventure, why even plan it in the first place?</p><p></p><p>In short, the threat of failure should be weighted vs the check difficulty. Instant death saves should not be hard to make, since failure usually means permanent set backs. A high DC check or roll probably shouldn't have too much long-term serious considerations. (Unless you are running epic-level games, at which point all bets are off)</p><p></p><p>As for PC generated Save DC: Monsters can usually make most saves, due to high hit die, so metagame logic aside, unless the PCs are hitting a monster in it's weak save, it is going to make the save. Even a dragon can make most reflex saves with it's 10 dex. But an Undead is not likely to resist disintegrate any time soon.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3570747, member: 39867"] Well to be fair, a PC should be able to make most saves: If they don't, their lifespan will probably be pretty short. Nothing angers a player more than losing a character over a single die roll. ("Oh, looks like you fail the climb check so badly you fall off the cliff into the lava... Falling Damage... Lava Immersion... Fire Elementals...") Many DCs are set intentionally low so that characters of any caliber can make them. Erring on the low side of the scale is also a better option when planning an adventure. IE If you plan for players to have to make some sort of check (Like a spot check to notice a critical plot element/trap/etc) you should never, ever count on someone making the check. It is a total possibility that no one will, and thus you either have to change the adventure or let them fail. If you are just going to change that part of the adventure, why even plan it in the first place? In short, the threat of failure should be weighted vs the check difficulty. Instant death saves should not be hard to make, since failure usually means permanent set backs. A high DC check or roll probably shouldn't have too much long-term serious considerations. (Unless you are running epic-level games, at which point all bets are off) As for PC generated Save DC: Monsters can usually make most saves, due to high hit die, so metagame logic aside, unless the PCs are hitting a monster in it's weak save, it is going to make the save. Even a dragon can make most reflex saves with it's 10 dex. But an Undead is not likely to resist disintegrate any time soon. [/QUOTE]
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General problem with saves?
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