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General Psion question
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 2019553" data-attributes="member: 1165"><p>You need to familiarize yourself with psionics quickly. Unfortunately one too many DMs have had psion players pull an illegal trick on them, causing them to think psionics are unbalanced.</p><p></p><p>Note that wizards have balance problems, and so do psions. Feel free to "put on hold" anything that looks way too good. It probably means it is, or you read it wrong. I would suggest putting Energy Missile and Fission on hold immediately.</p><p></p><p>You probably don't want to allow the elan or any of the races from the monster section (eg the blue) until you're comfortable with the rules. (And because it will come up, the blue has an LA of +0 in one place and +1 in another. It's +1, according to errata.) Actually, read the errata. Don't run the game beforehand!</p><p></p><p>IMO (and I may be challenged on this) but Telepathy is one of the weakest disciplines. Too many powers have a duration of Concentration and too many require you to be high level before you can use them on anything other than humanoids <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>The only other thing you'll need to deal with are psionic items. Most of the time I simply don't find the items worth it, but feel free to add psionic flavor (eg a crown of intellect rather than a headband of intellect). Well, I think a crown is flavorful.</p><p></p><p>PS a wizard using Dominate Monster or Person could have done the exact same thing to a barbarian. Mind-affecting stuff is always scary.</p><p></p><p>I've run and played in games with psionics. I've had few problems, but that's mainly because I know the psi-rules.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 2019553, member: 1165"] You need to familiarize yourself with psionics quickly. Unfortunately one too many DMs have had psion players pull an illegal trick on them, causing them to think psionics are unbalanced. Note that wizards have balance problems, and so do psions. Feel free to "put on hold" anything that looks way too good. It probably means it is, or you read it wrong. I would suggest putting Energy Missile and Fission on hold immediately. You probably don't want to allow the elan or any of the races from the monster section (eg the blue) until you're comfortable with the rules. (And because it will come up, the blue has an LA of +0 in one place and +1 in another. It's +1, according to errata.) Actually, read the errata. Don't run the game beforehand! IMO (and I may be challenged on this) but Telepathy is one of the weakest disciplines. Too many powers have a duration of Concentration and too many require you to be high level before you can use them on anything other than humanoids :( The only other thing you'll need to deal with are psionic items. Most of the time I simply don't find the items worth it, but feel free to add psionic flavor (eg a crown of intellect rather than a headband of intellect). Well, I think a crown is flavorful. PS a wizard using Dominate Monster or Person could have done the exact same thing to a barbarian. Mind-affecting stuff is always scary. I've run and played in games with psionics. I've had few problems, but that's mainly because I know the psi-rules. [/QUOTE]
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