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General Psion question
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<blockquote data-quote="Thanee" data-source="post: 2019600" data-attributes="member: 478"><p>It depends a bit on the game you run. Most importantly, the number of encounters per day plays a huge role there, since Psions have the power and the potential to completely wreak havoc unless their PP expenditure must be extremely carefully considered (i.e. if you often have multiple encounters in a day, where the manifestation of a power or three would be necessary, the Psion would be well adviced to not blast about at full power).</p><p></p><p>A good "benchmark" is the Sorcerer class. If in your games you feel, that the Sorcerer is underpowered and rather weak compared to the other classes, then the Psion will probably integrate just fine. If the Sorcerer is about the same level as a Wizard or Cleric in your games, then the Psion might be too powerful at moderate to high levels.</p><p></p><p>If you generally play at lower levels, there will be very little problems. It gets "worse" the higher the level, as with all the spellcasting classes. Psions are just a bit more <em>extreme</em> on this behalf.</p><p></p><p>It also depends a bit on the player in question. A fairly responsible person would probably cause little problems. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you are yourself not familiar with the psionics rules at all and the player does not <em>insist</em> on playing a Psion or you really want to add the psionics flavor to your campaign, maybe it's better to simply not use them for now (until you had time to familiarize yourself with them better), because the psionic rules are different to the standard magic rules in quite a few partially rather subtle parts. So you basically need to learn a completely new subset of rules to work them in properly. That might simply not be worth the hassle, apart from their flavor, psionics do not really add anything to the game, just yet another sort of "spellcasting".</p><p></p><p>Bye</p><p>Thanee</p></blockquote><p></p>
[QUOTE="Thanee, post: 2019600, member: 478"] It depends a bit on the game you run. Most importantly, the number of encounters per day plays a huge role there, since Psions have the power and the potential to completely wreak havoc unless their PP expenditure must be extremely carefully considered (i.e. if you often have multiple encounters in a day, where the manifestation of a power or three would be necessary, the Psion would be well adviced to not blast about at full power). A good "benchmark" is the Sorcerer class. If in your games you feel, that the Sorcerer is underpowered and rather weak compared to the other classes, then the Psion will probably integrate just fine. If the Sorcerer is about the same level as a Wizard or Cleric in your games, then the Psion might be too powerful at moderate to high levels. If you generally play at lower levels, there will be very little problems. It gets "worse" the higher the level, as with all the spellcasting classes. Psions are just a bit more [i]extreme[/i] on this behalf. It also depends a bit on the player in question. A fairly responsible person would probably cause little problems. :) If you are yourself not familiar with the psionics rules at all and the player does not [i]insist[/i] on playing a Psion or you really want to add the psionics flavor to your campaign, maybe it's better to simply not use them for now (until you had time to familiarize yourself with them better), because the psionic rules are different to the standard magic rules in quite a few partially rather subtle parts. So you basically need to learn a completely new subset of rules to work them in properly. That might simply not be worth the hassle, apart from their flavor, psionics do not really add anything to the game, just yet another sort of "spellcasting". Bye Thanee [/QUOTE]
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