Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
General questions about SPELLS !! HELP !!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 6505923" data-attributes="member: 23716"><p>I do not have the books on hand, so please treat my answers as a passing amusement until further light is shed. </p><p></p><p>1) I would probably allow spell casting, with the normal range limits, but the only option for martial attacks would be ranged attacks which I might consider at a disadvantage due to floating in air and passing in/out of the anti-gravity zone.</p><p></p><p>2) I think, baring something in the spell description, the visibility is left up to the DM & player to hash out. How the players figure it other than their spell effects fizzling (i.e. a Magic Missile streaks towards the target than fades into nothing as it approaches might be a clue), I would be say arcana check (is there still detect magic?)</p><p></p><p>3) Once again, observation check to notice the 'bead' or casting, combined with Arcana check (or some form of appropriate divination magic)</p><p></p><p>4) Yes, a cleric is out of luck (but I believe light clerics have access to fireball). The Wizard/Warrior would depend on the details of the rules on whether or not he has the skill/level to use it.</p><p></p><p>5) Arcana check may tell you some of it, but I would not make it that simple. Maybe Arcana check along with observation of effects in action. Does something like True Seeing still allow one to see magical effects? Arcane Sight?</p><p></p><p>6) I'm not sure what you mean here, but he wizard can cast it on him/her self or an ally.</p><p></p><p>7) observation and Arcana checks, combined with any divination magic they can employ.</p></blockquote><p></p>
[QUOTE="Gadget, post: 6505923, member: 23716"] I do not have the books on hand, so please treat my answers as a passing amusement until further light is shed. 1) I would probably allow spell casting, with the normal range limits, but the only option for martial attacks would be ranged attacks which I might consider at a disadvantage due to floating in air and passing in/out of the anti-gravity zone. 2) I think, baring something in the spell description, the visibility is left up to the DM & player to hash out. How the players figure it other than their spell effects fizzling (i.e. a Magic Missile streaks towards the target than fades into nothing as it approaches might be a clue), I would be say arcana check (is there still detect magic?) 3) Once again, observation check to notice the 'bead' or casting, combined with Arcana check (or some form of appropriate divination magic) 4) Yes, a cleric is out of luck (but I believe light clerics have access to fireball). The Wizard/Warrior would depend on the details of the rules on whether or not he has the skill/level to use it. 5) Arcana check may tell you some of it, but I would not make it that simple. Maybe Arcana check along with observation of effects in action. Does something like True Seeing still allow one to see magical effects? Arcane Sight? 6) I'm not sure what you mean here, but he wizard can cast it on him/her self or an ally. 7) observation and Arcana checks, combined with any divination magic they can employ. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
General questions about SPELLS !! HELP !!
Top