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General setting question - Metaplot or not?
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<blockquote data-quote="Gallowglass" data-source="post: 348850" data-attributes="member: 5284"><p>The biggest mess ever perpetrated by a Game company on a setting and its fans was IMO Traveller: The New Era. Not only was the game system changed, but bits of the underlying technological assumptions were not just alterd but ret-conned in and the new line took a stance positively hostile to what had gone before. But even worse, the great sweeping metaplot was hidden up the publishers sleeve, doled out in miserly quantities and never "objectively" explained. I find each of these failings irritating on it's own: together they killed my interest stone dead.</p><p></p><p>In fantasy, I have generally worked with Home brew settings or worlds like Michael Moorcocks Young Kingdoms (where part ofteh point is knowing the world is going to end... hehe) or worlds with a defined timeline: I like Glorantha for this reason. BUt in general, an <strong>objectively </strong>, concisley explained metaplot that I can take or leave is fine. It adds interest and keeps things from getting too stagnant.</p><p></p><p>Just don't re-created the whole world whilst I'm not looking... And if I am buying an RPG supplement, I am buying and RPG supplement, <strong>not</strong> a novel, so don't give me subjective single POV cr*p as an excuse to flatly contradict everything in the next supplement. RPG books are reference tools, and should be written as such...</p></blockquote><p></p>
[QUOTE="Gallowglass, post: 348850, member: 5284"] The biggest mess ever perpetrated by a Game company on a setting and its fans was IMO Traveller: The New Era. Not only was the game system changed, but bits of the underlying technological assumptions were not just alterd but ret-conned in and the new line took a stance positively hostile to what had gone before. But even worse, the great sweeping metaplot was hidden up the publishers sleeve, doled out in miserly quantities and never "objectively" explained. I find each of these failings irritating on it's own: together they killed my interest stone dead. In fantasy, I have generally worked with Home brew settings or worlds like Michael Moorcocks Young Kingdoms (where part ofteh point is knowing the world is going to end... hehe) or worlds with a defined timeline: I like Glorantha for this reason. BUt in general, an [B]objectively [/B], concisley explained metaplot that I can take or leave is fine. It adds interest and keeps things from getting too stagnant. Just don't re-created the whole world whilst I'm not looking... And if I am buying an RPG supplement, I am buying and RPG supplement, [B]not[/B] a novel, so don't give me subjective single POV cr*p as an excuse to flatly contradict everything in the next supplement. RPG books are reference tools, and should be written as such... [/QUOTE]
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