Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Geek Talk & Media
General star wars talk/discussion/complaining
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deset Gled" data-source="post: 9583619" data-attributes="member: 7808"><p>The Holdo Maneuver has a really, really simple explanation. The only reason the ships collided is because of the hyperspace tether that the First Order used on the Resistance ship. Without the tether, the interaction would only have destroyed the Resistance ship (it's established elsewhere that you can die in hyperspace if you collide with a gravity well, which is why ships have safety mechanisms that drop you out of hyperspace before that happens; that's how an Interdictor works). The lack of a tether is why you can't use the Holdo Maneuver in every other space battle.</p><p></p><p>The other key element is that it was new tech, so neither side knew with certainty what would happen. This explains why Holdo was so cryptic about the plan: she didn't know if it would work or not. Turning off the hyperspace safety measures and trying it out was a last ditch "well, we're dead anyway, why not give this a try?" tactic. And it explains why no one in the First Order responded fast enough to stop her. Hux (and others) only realized what might happen at the last minute, which also explains their reactions.</p><p></p><p>Going further, this also explains why we don't see hyperspace tethers used again. People now know that if a capital ship uses one, it puts a huge target on their backs; safer to stick with the old-school Interdictor style gravity wells. You could, however, have a suicide squad sneak a hyperspace tether onto a ship or outpost specifically to employ the technique.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9583619, member: 7808"] The Holdo Maneuver has a really, really simple explanation. The only reason the ships collided is because of the hyperspace tether that the First Order used on the Resistance ship. Without the tether, the interaction would only have destroyed the Resistance ship (it's established elsewhere that you can die in hyperspace if you collide with a gravity well, which is why ships have safety mechanisms that drop you out of hyperspace before that happens; that's how an Interdictor works). The lack of a tether is why you can't use the Holdo Maneuver in every other space battle. The other key element is that it was new tech, so neither side knew with certainty what would happen. This explains why Holdo was so cryptic about the plan: she didn't know if it would work or not. Turning off the hyperspace safety measures and trying it out was a last ditch "well, we're dead anyway, why not give this a try?" tactic. And it explains why no one in the First Order responded fast enough to stop her. Hux (and others) only realized what might happen at the last minute, which also explains their reactions. Going further, this also explains why we don't see hyperspace tethers used again. People now know that if a capital ship uses one, it puts a huge target on their backs; safer to stick with the old-school Interdictor style gravity wells. You could, however, have a suicide squad sneak a hyperspace tether onto a ship or outpost specifically to employ the technique. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
General star wars talk/discussion/complaining
Top