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<blockquote data-quote="Ruin Explorer" data-source="post: 9597924" data-attributes="member: 18"><p>This is all based on a serious misunderstanding of the gaming market.</p><p></p><p>I don't know if this came up in your discussion elsewhere, but if it didn't, no-one there has any idea what they're talking about.</p><p></p><p>There's been a really big change since the early 2000s.</p><p></p><p>Game companies have realized the value of using their own IP, and the severe costs of using other people's IP. That's why Dragon Age and Mass Effect came into being, for example. So that BioWare could avoid licencing D&D (and thus working with PITA WotC) and avoid licencing Star Wars or Star Trek or the like. The cost/benefit analysis stopped working out in favour of licencing IPs.</p><p></p><p>That's why, in general, you don't see many AAA licenced titles at all. It's not like the '90s or the early '00s, where you saw dozens of them, because the market is different. Also most of those older games were AA, and the AA market is much, much smaller than it once was (and was shrinking and shrinking until fairly recently).</p><p></p><p>Another really big factor which undermines what you're saying massively is that Disney changed their approach to licencing. One of the big reasons there were so few SW games between like, 2011 and 2021 (I think, I'd need to check those dates) was Disney signed a TEN YEAR licencing contract with EA, so only EA could make Star Wars games (barring some weird sub-IPs licenced separately) in that period. Unfortunately for Disney, this was also when EA realized making stuff based on other people's IPs was less than smart, so they became a lot less keen on making Star Wars stuff. Again, was that mentioned in the discussion elsewhere? Because if not, again, people don't know what they're talking about.</p><p></p><p>Further, now Disney has opened it up so more companies can SW games, not just EA, but they are apparently using pretty aggressive licencing terms, very much unlike, say, Games Workshop and Warhammer. Games Workshop are almost just happy you're making games with their brands - they tightly monitor them and can be a PITA that way, but they don't want large revenue cuts. Sometimes they don't ask for a revenue cut at all with smaller companies. Disney aren't like that. I don't have any exact figures, because this is all NDA'd stuff, but Disney have apparently been asking for "large" revenue shares from people who want to use the licence. This makes people much less likely to want to make Star Wars games - because it makes it a lot harder to make a profit.</p><p></p><p>All this airy-fairy stuff about "organic enthusiasm" and so on is kind of meaningless when these three factors are so important.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9597924, member: 18"] This is all based on a serious misunderstanding of the gaming market. I don't know if this came up in your discussion elsewhere, but if it didn't, no-one there has any idea what they're talking about. There's been a really big change since the early 2000s. Game companies have realized the value of using their own IP, and the severe costs of using other people's IP. That's why Dragon Age and Mass Effect came into being, for example. So that BioWare could avoid licencing D&D (and thus working with PITA WotC) and avoid licencing Star Wars or Star Trek or the like. The cost/benefit analysis stopped working out in favour of licencing IPs. That's why, in general, you don't see many AAA licenced titles at all. It's not like the '90s or the early '00s, where you saw dozens of them, because the market is different. Also most of those older games were AA, and the AA market is much, much smaller than it once was (and was shrinking and shrinking until fairly recently). Another really big factor which undermines what you're saying massively is that Disney changed their approach to licencing. One of the big reasons there were so few SW games between like, 2011 and 2021 (I think, I'd need to check those dates) was Disney signed a TEN YEAR licencing contract with EA, so only EA could make Star Wars games (barring some weird sub-IPs licenced separately) in that period. Unfortunately for Disney, this was also when EA realized making stuff based on other people's IPs was less than smart, so they became a lot less keen on making Star Wars stuff. Again, was that mentioned in the discussion elsewhere? Because if not, again, people don't know what they're talking about. Further, now Disney has opened it up so more companies can SW games, not just EA, but they are apparently using pretty aggressive licencing terms, very much unlike, say, Games Workshop and Warhammer. Games Workshop are almost just happy you're making games with their brands - they tightly monitor them and can be a PITA that way, but they don't want large revenue cuts. Sometimes they don't ask for a revenue cut at all with smaller companies. Disney aren't like that. I don't have any exact figures, because this is all NDA'd stuff, but Disney have apparently been asking for "large" revenue shares from people who want to use the licence. This makes people much less likely to want to make Star Wars games - because it makes it a lot harder to make a profit. All this airy-fairy stuff about "organic enthusiasm" and so on is kind of meaningless when these three factors are so important. [/QUOTE]
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