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General tips for running Zeitgeist?
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<blockquote data-quote="Vexorg" data-source="post: 8027245" data-attributes="member: 6859221"><p>The biggest thing that helped me was to have a session zero. I didn't let my players make characters until after they had read the players guide. Then as they made their characters I asked questions like "who in the city are you close friends with?" and "how did you get accepted onto the constabulary? ".</p><p></p><p>That gave me characters that were connected to the world and players that were invested in the world's fate.</p><p></p><p>My characters are:</p><p>A tiefling oathbreaker paladin. He started loyal to the clergy but vowed to destroy it after meeting Ashima Shimtu. (This was pre planned and kept secret from the other players)</p><p></p><p>A bitter old eladrin warrior-wizard who was at the battle where Srasma was killed.</p><p></p><p>A human skyseer/cavalier fighter who studied under Nevard Secham</p><p></p><p>A human rogue who was a mole in the constabulary planted by the Family. (This character died)</p><p></p><p>A half orc barbarian who got a personal recommendation from Bruise Shantus after he helped quell rebellions. </p><p></p><p>A wizard/cleric professor from Pardwright university who invents things like grappling-hook guns.</p><p></p><p>And an Aaracockra druid who is an envoy of the unseen court, and who constantly misunderstands human culture.</p></blockquote><p></p>
[QUOTE="Vexorg, post: 8027245, member: 6859221"] The biggest thing that helped me was to have a session zero. I didn't let my players make characters until after they had read the players guide. Then as they made their characters I asked questions like "who in the city are you close friends with?" and "how did you get accepted onto the constabulary? ". That gave me characters that were connected to the world and players that were invested in the world's fate. My characters are: A tiefling oathbreaker paladin. He started loyal to the clergy but vowed to destroy it after meeting Ashima Shimtu. (This was pre planned and kept secret from the other players) A bitter old eladrin warrior-wizard who was at the battle where Srasma was killed. A human skyseer/cavalier fighter who studied under Nevard Secham A human rogue who was a mole in the constabulary planted by the Family. (This character died) A half orc barbarian who got a personal recommendation from Bruise Shantus after he helped quell rebellions. A wizard/cleric professor from Pardwright university who invents things like grappling-hook guns. And an Aaracockra druid who is an envoy of the unseen court, and who constantly misunderstands human culture. [/QUOTE]
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