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Community
General Tabletop Discussion
*Pathfinder & Starfinder
General Villain (Fighter) Tactics?
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<blockquote data-quote="Shallown" data-source="post: 1258531" data-attributes="member: 1368"><p>Its all about defense too a point. A potion of displacement or something similiar will kepp you alive long enough to wail on a target. Go for Amegs then clerics after that retreat and suck downa potion or two of curing. The remaining party will probably sit tight to help thier companions.</p><p></p><p>Problem is 4 on one even with some one higher level means 4 differing attacks on your fighter. He has to be defensive a little and mobile a lot. Getting to the right people first is important and one mistake will kill. Also getting a freedom of movement for a short while like a potion will protect you from lots of things that will shut down your fighter (holds) or impeded your mobility (Entangling effects) With two spells/potions displacement/freedom of movement his survivability to actuall hurt the party some increases a lot. </p><p></p><p>Also A smart fighter is an informed fighter. Do what ever you can to learn about the party before having to face them.</p><p></p><p>This is waht I would expect out of a moderately seasoned fighter when facing a party taht out numbers him. Retereat is always on option nothing is more frustrating to a party than they guy that runs away. it cuase frustrationwhich leads to mistakes and underestimation becuase they seem cowardly. Also leading someone into a trap is also a good way to wear them down. Of course ambushes in the middle of the night help as well think hit and run two rounds of fighting and move on just as everyone is getting up. Do it twice in a night raise the paranioa level then lay off set patterns then change them.</p><p></p><p>I'm not sure what else I can add without going into actual rules stuff and since the fighter is unformed not much else will help.</p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 1258531, member: 1368"] Its all about defense too a point. A potion of displacement or something similiar will kepp you alive long enough to wail on a target. Go for Amegs then clerics after that retreat and suck downa potion or two of curing. The remaining party will probably sit tight to help thier companions. Problem is 4 on one even with some one higher level means 4 differing attacks on your fighter. He has to be defensive a little and mobile a lot. Getting to the right people first is important and one mistake will kill. Also getting a freedom of movement for a short while like a potion will protect you from lots of things that will shut down your fighter (holds) or impeded your mobility (Entangling effects) With two spells/potions displacement/freedom of movement his survivability to actuall hurt the party some increases a lot. Also A smart fighter is an informed fighter. Do what ever you can to learn about the party before having to face them. This is waht I would expect out of a moderately seasoned fighter when facing a party taht out numbers him. Retereat is always on option nothing is more frustrating to a party than they guy that runs away. it cuase frustrationwhich leads to mistakes and underestimation becuase they seem cowardly. Also leading someone into a trap is also a good way to wear them down. Of course ambushes in the middle of the night help as well think hit and run two rounds of fighting and move on just as everyone is getting up. Do it twice in a night raise the paranioa level then lay off set patterns then change them. I'm not sure what else I can add without going into actual rules stuff and since the fighter is unformed not much else will help. later [/QUOTE]
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General Villain (Fighter) Tactics?
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