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General Villain (Fighter) Tactics?
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<blockquote data-quote="TuDogz" data-source="post: 1261652" data-attributes="member: 9889"><p>I don't think there is a restriction in the original poster's question that requires the fighter to be alone against a 4 person party. Presuming some support, then the tactics aren't specific to a villian but to any savvy fighter.</p><p></p><p>Kill the casters first. Not just a tactic but a good rule to live by. They can end your day with one bad roll. Most melee types will have to wittle down your HP.</p><p></p><p>Maximize your attack opportunities. I know you said no feat trees but Cleave is a fighters bread and butter. Pay attention to damage dealt, assess the opponents each round. In a perfect world you get a cleave every round. Try to find the guy you can drop that round and cleave into his buddy. Well thought out 5-foot stepping is key. </p><p></p><p>Sunder, disarm, or trip the fighters to extend your life. You can sunder, disarm or trip off of a cleave or with an attack of opportunity.</p><p></p><p>Concentration of force. A good tactic in chit games and a good tactic in D&D. If you have allies, communicate, pick an enemy and eliminate it. Most fights are like a seesaw, once the balance tips too far in one direction its Game Over. This maximizes your attacks and minimizes theirs. As a DM I rarely run my villians with this piece of wisdom because it leads to far too many ressurections being required. After all, the world revolves around the PCs. Remove them and the rest is DM-bating.</p><p></p><p>If you are a ranged fighter, a readied shot can stop a lot of casters. Keep some minion-fodder between you and the good guys and let the rest go about the standard murderous minioning. After you've hit the caster once a full attack series might just finish him off. Use a mighty bow, its not even magic.</p><p></p><p>Bullrush. In addition to pushing people off cliffs and into volcanoes you may create attacks of opportunity. Bullrush someone and force them through your allies threatened spaces. Lots of AoOs. Or better yet have a minion or two who Bullrushes people through your threatened spaces since you are the BBEG. This goes back to maximizing your attacks.</p><p></p><p>Grapple. Rarely a good idea to grapple someone yourself when you are fighting a group. They just have too good of an opportunity to whack your peepee. Therefore any thoughtfull villian will assign this thankless task to a minion. Thats what they get paid for.</p><p></p><p>Battles are often won or lost because of a single action. In moments of desperation remember that some melee weapons are also missile weapons. A few points more of damage may keep the caster from changing the tide of the combat or put down the fighter before he gets healed. Just be ready to do without your weapon.</p><p></p><p>Lastly, remember... Their not just your minions they are your meatshields. As a villian you should always keep in mind the truth that nobody is more important that you. Let them die to buy you time it makes them happy.</p><p></p><p>I'm sure there is more but I'd better get back to work.</p></blockquote><p></p>
[QUOTE="TuDogz, post: 1261652, member: 9889"] I don't think there is a restriction in the original poster's question that requires the fighter to be alone against a 4 person party. Presuming some support, then the tactics aren't specific to a villian but to any savvy fighter. Kill the casters first. Not just a tactic but a good rule to live by. They can end your day with one bad roll. Most melee types will have to wittle down your HP. Maximize your attack opportunities. I know you said no feat trees but Cleave is a fighters bread and butter. Pay attention to damage dealt, assess the opponents each round. In a perfect world you get a cleave every round. Try to find the guy you can drop that round and cleave into his buddy. Well thought out 5-foot stepping is key. Sunder, disarm, or trip the fighters to extend your life. You can sunder, disarm or trip off of a cleave or with an attack of opportunity. Concentration of force. A good tactic in chit games and a good tactic in D&D. If you have allies, communicate, pick an enemy and eliminate it. Most fights are like a seesaw, once the balance tips too far in one direction its Game Over. This maximizes your attacks and minimizes theirs. As a DM I rarely run my villians with this piece of wisdom because it leads to far too many ressurections being required. After all, the world revolves around the PCs. Remove them and the rest is DM-bating. If you are a ranged fighter, a readied shot can stop a lot of casters. Keep some minion-fodder between you and the good guys and let the rest go about the standard murderous minioning. After you've hit the caster once a full attack series might just finish him off. Use a mighty bow, its not even magic. Bullrush. In addition to pushing people off cliffs and into volcanoes you may create attacks of opportunity. Bullrush someone and force them through your allies threatened spaces. Lots of AoOs. Or better yet have a minion or two who Bullrushes people through your threatened spaces since you are the BBEG. This goes back to maximizing your attacks. Grapple. Rarely a good idea to grapple someone yourself when you are fighting a group. They just have too good of an opportunity to whack your peepee. Therefore any thoughtfull villian will assign this thankless task to a minion. Thats what they get paid for. Battles are often won or lost because of a single action. In moments of desperation remember that some melee weapons are also missile weapons. A few points more of damage may keep the caster from changing the tide of the combat or put down the fighter before he gets healed. Just be ready to do without your weapon. Lastly, remember... Their not just your minions they are your meatshields. As a villian you should always keep in mind the truth that nobody is more important that you. Let them die to buy you time it makes them happy. I'm sure there is more but I'd better get back to work. [/QUOTE]
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