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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3403757" data-attributes="member: 32740"><p>First, anyone that comes close to complaining in my games about something along the lines of, "Hey, that's a max of 12 damage. It can't do that. It should top out at 10," will likely DIE VIOLENTLY AND FAST as a result of even higher damage. That is definitely one facet of metagaming that will get your character killed by fiat in my games. Don't go there. I seldom DO change monsters abilities - but don't EVER get caught trying to crunch numbers and then tell ME, the DM, what the monster can or can't do. I will let it get Medieval on your ass.</p><p></p><p>But as for the rest, isn't that somewhat what we do now? Look at how monsters are intended to be built for the game. Monsters are given a type, possibly a sub-type, and size. The type and size of a monster determines a lot of the limits of what it does right up front. Then we add on details of everything else, and make some minor adjustments - such as might be done with damage. The <em>number</em> of feats and skill points allotted are intended to adhere strictly to formula, but what the feats ARE and what the skills ARE is up to the DM creating the monster. MM entries are really no different. Since they ARE built largely according to a formula that regulates numbers but not the specific varations there's nothing preventing you from taking away a manticores Track feat and giving it... Blind fighting, or Alertness instead.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3403757, member: 32740"] First, anyone that comes close to complaining in my games about something along the lines of, "Hey, that's a max of 12 damage. It can't do that. It should top out at 10," will likely DIE VIOLENTLY AND FAST as a result of even higher damage. That is definitely one facet of metagaming that will get your character killed by fiat in my games. Don't go there. I seldom DO change monsters abilities - but don't EVER get caught trying to crunch numbers and then tell ME, the DM, what the monster can or can't do. I will let it get Medieval on your ass. But as for the rest, isn't that somewhat what we do now? Look at how monsters are intended to be built for the game. Monsters are given a type, possibly a sub-type, and size. The type and size of a monster determines a lot of the limits of what it does right up front. Then we add on details of everything else, and make some minor adjustments - such as might be done with damage. The [I]number[/I] of feats and skill points allotted are intended to adhere strictly to formula, but what the feats ARE and what the skills ARE is up to the DM creating the monster. MM entries are really no different. Since they ARE built largely according to a formula that regulates numbers but not the specific varations there's nothing preventing you from taking away a manticores Track feat and giving it... Blind fighting, or Alertness instead. [/QUOTE]
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