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<blockquote data-quote="ashockney" data-source="post: 3404764" data-attributes="member: 1363"><p>The two sources for npc stats that are jumping to mind are the Enemies and Allies which has the 3.0 iconic pc's for most (perhaps all) levels in the back. Further, the DMG lists npc's by class for each level, including stats. I'd have to think there's some pdf's with this kind of thing all built out as well. </p><p></p><p>Rycanada, I think you're definitely on to something, and I also have gone down similiar roads in the past. I think you would have to create an entrie set of "rules" that essentially duplicates the monster CR system. I would be interested in seeing a similiar breakdown by monster type in addition to the the combined "roll up". For example, if you were to pull out cards for mummies and manticores, you would be pulling from the "undead card" and reference appropriate CR level, then pulling the "magical beasts" and reference the appropriate CR level. I think this would be fairly simple (based upon the guidelines for building/advancing creatures). Things would get particularly interesting when you made it much simpler, and referenced a certain "sub-set" of rules for this system to capture "advancing and CR ranges" as well as "compatability for cross-monster-type" advancement. For example, this would get very exciting when running a module, and a DM needs a hobogoblin shaman, and didn't work up stats, but could pull out acard on hobgoblins (humanoid) and a card on "Priest/Cleric/Shaman/Druid" and by referencing how they can combine, can pull together or even better: cross-reference - bingo.</p><p></p><p>I think Ryan Dancey suggested something to this effect with the initial onset of the OGL. Although not particularly flashy, he thought there would be a big market for hundreds and hundreds of built out monsters of all variety of CR, combining and cross-classing, so that a DM could reference.</p></blockquote><p></p>
[QUOTE="ashockney, post: 3404764, member: 1363"] The two sources for npc stats that are jumping to mind are the Enemies and Allies which has the 3.0 iconic pc's for most (perhaps all) levels in the back. Further, the DMG lists npc's by class for each level, including stats. I'd have to think there's some pdf's with this kind of thing all built out as well. Rycanada, I think you're definitely on to something, and I also have gone down similiar roads in the past. I think you would have to create an entrie set of "rules" that essentially duplicates the monster CR system. I would be interested in seeing a similiar breakdown by monster type in addition to the the combined "roll up". For example, if you were to pull out cards for mummies and manticores, you would be pulling from the "undead card" and reference appropriate CR level, then pulling the "magical beasts" and reference the appropriate CR level. I think this would be fairly simple (based upon the guidelines for building/advancing creatures). Things would get particularly interesting when you made it much simpler, and referenced a certain "sub-set" of rules for this system to capture "advancing and CR ranges" as well as "compatability for cross-monster-type" advancement. For example, this would get very exciting when running a module, and a DM needs a hobogoblin shaman, and didn't work up stats, but could pull out acard on hobgoblins (humanoid) and a card on "Priest/Cleric/Shaman/Druid" and by referencing how they can combine, can pull together or even better: cross-reference - bingo. I think Ryan Dancey suggested something to this effect with the initial onset of the OGL. Although not particularly flashy, he thought there would be a big market for hundreds and hundreds of built out monsters of all variety of CR, combining and cross-classing, so that a DM could reference. [/QUOTE]
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