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General Tabletop Discussion
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Generalized Favored Class
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<blockquote data-quote="HoboGod" data-source="post: 5861583" data-attributes="member: 90920"><p>A <a href="http://www.enworld.org/forum/d-d-legacy-discussion/320152-backgrounds-preferred-classes.html" target="_blank">thread</a> popped up on a suggestion to change favored class. The suggestion presents a highly realistic reason one's favored class might be different and offers it in a cautious way (as a feat) that would counterbalance the potential of causing players to become too strong. Problems with favored class isn't a new topic and many people I know have some complaint on it.</p><p></p><p>Favored Class is one of the most poorly executed concepts in D&D. Even some of the things that never worked in the first place like Challenge Ratings and Level Adjustments still act as benchmarks that can be applied to new content. Favored Class is just a giant "deal with it" banner held above every new race and class that gets added to the game. A wood elf wants to take a few levels in Scout, but the favored class is Ranger, deal with it. A halfling wants to take a level in Ninja, but the favored class is Rogue, deal with it. A dwarf wants to have Knight levels, but the favored class is Fighter, just deal with it. It's outrageous.</p><p></p><p>So I say forget needing a feat to change a favored class, if they're picking a class that fills the same role as their favored class, let them choose that one class instead. Change all favored class entries to reflect the common roles in your games: Any Warrior, Any Divine Caster, Any Arcane Caster, Any Backstabber, Any Wilderness Skiller, Any Urban Skiller, and so forth. Should Human and Half-elf really be two of the only races that allows the flexibility of designing a unique character?</p></blockquote><p></p>
[QUOTE="HoboGod, post: 5861583, member: 90920"] A [url=http://www.enworld.org/forum/d-d-legacy-discussion/320152-backgrounds-preferred-classes.html]thread[/url] popped up on a suggestion to change favored class. The suggestion presents a highly realistic reason one's favored class might be different and offers it in a cautious way (as a feat) that would counterbalance the potential of causing players to become too strong. Problems with favored class isn't a new topic and many people I know have some complaint on it. Favored Class is one of the most poorly executed concepts in D&D. Even some of the things that never worked in the first place like Challenge Ratings and Level Adjustments still act as benchmarks that can be applied to new content. Favored Class is just a giant "deal with it" banner held above every new race and class that gets added to the game. A wood elf wants to take a few levels in Scout, but the favored class is Ranger, deal with it. A halfling wants to take a level in Ninja, but the favored class is Rogue, deal with it. A dwarf wants to have Knight levels, but the favored class is Fighter, just deal with it. It's outrageous. So I say forget needing a feat to change a favored class, if they're picking a class that fills the same role as their favored class, let them choose that one class instead. Change all favored class entries to reflect the common roles in your games: Any Warrior, Any Divine Caster, Any Arcane Caster, Any Backstabber, Any Wilderness Skiller, Any Urban Skiller, and so forth. Should Human and Half-elf really be two of the only races that allows the flexibility of designing a unique character? [/QUOTE]
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