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Generally Discouraged (In-Person Gaming)
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<blockquote data-quote="R_J_K75" data-source="post: 8663232" data-attributes="member: 6921294"><p>I have run into this problem as well with our last group. Even though everyone lived within 5 minutes where we played, we tried to start earlier after everyone got out of work, a little later so people didn't have to rush right over, and nothing worked. People showed up late or not at all and seemed the game began starting later and ending earlier and earlier. What started as a 4-hour game dwindled to 2-1/2 to 3 hours. Everyone worked full time on-site throughout the pandemic so after a 8-10 hour work day a lot of the players were already mentally checked out by the time the game started. We tried Saturdays but no one wanted to commit to them regularly due to other commitments. In hindsight its not only who you play with that makes a successful gaming group but also when you decide to play. Scheduling games can get quite difficult and frustrating at times.</p></blockquote><p></p>
[QUOTE="R_J_K75, post: 8663232, member: 6921294"] I have run into this problem as well with our last group. Even though everyone lived within 5 minutes where we played, we tried to start earlier after everyone got out of work, a little later so people didn't have to rush right over, and nothing worked. People showed up late or not at all and seemed the game began starting later and ending earlier and earlier. What started as a 4-hour game dwindled to 2-1/2 to 3 hours. Everyone worked full time on-site throughout the pandemic so after a 8-10 hour work day a lot of the players were already mentally checked out by the time the game started. We tried Saturdays but no one wanted to commit to them regularly due to other commitments. In hindsight its not only who you play with that makes a successful gaming group but also when you decide to play. Scheduling games can get quite difficult and frustrating at times. [/QUOTE]
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