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General Tabletop Discussion
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Generating a list of random enemy actions
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<blockquote data-quote="Stormonu" data-source="post: 8675783" data-attributes="member: 52734"><p>I'd break it out by "role" - you could get a little more specific or weigh certain actions.</p><p></p><p>For ex.:</p><p></p><p>BRUTE</p><p>1) Move back and charge</p><p>2) Grab a nearby object and throw it at enemy</p><p>3) Knock one enemy into another</p><p>4) Stomp/overrun the enemy</p><p>5) Fearsome bellow, then attack</p><p>6) Pull down the roof/bury target in some sort of obstacle</p><p>7) Massive focused attack</p><p>8) Missed blow damages battlefield creating debris</p><p></p><p>STRIKER</p><p>1) Retreat and call for allies</p><p>2) Take a hostage</p><p>3) Strike and retreat</p><p>4) Seek cover and snipe</p><p>5) Create/drop an obstacle</p><p>6) Dodge first ranks to strike at second ranks</p><p>7) Lure opponent to single combat</p><p>8) Dirty tactic, then strike</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8675783, member: 52734"] I'd break it out by "role" - you could get a little more specific or weigh certain actions. For ex.: BRUTE 1) Move back and charge 2) Grab a nearby object and throw it at enemy 3) Knock one enemy into another 4) Stomp/overrun the enemy 5) Fearsome bellow, then attack 6) Pull down the roof/bury target in some sort of obstacle 7) Massive focused attack 8) Missed blow damages battlefield creating debris STRIKER 1) Retreat and call for allies 2) Take a hostage 3) Strike and retreat 4) Seek cover and snipe 5) Create/drop an obstacle 6) Dodge first ranks to strike at second ranks 7) Lure opponent to single combat 8) Dirty tactic, then strike [/QUOTE]
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Generating a list of random enemy actions
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