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General Tabletop Discussion
*TTRPGs General
Generating Better Character Names
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<blockquote data-quote="Jhaelen" data-source="post: 7720870" data-attributes="member: 46713"><p>One of my DM's had a tendency to scan the book titles that were visible in our gaming place. It's how a major character in one of our campaigns got to be named 'Linux'...</p><p></p><p>In order to prevent that kind of thing in my games, I prepare lists of names before my sessions. Most of them are generated by taking names from real-world cultures, splitting them into syllables and randomly put them back together. If the culture is sufficiently arcane, I sometimes just use them as-is.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7720870, member: 46713"] One of my DM's had a tendency to scan the book titles that were visible in our gaming place. It's how a major character in one of our campaigns got to be named 'Linux'... In order to prevent that kind of thing in my games, I prepare lists of names before my sessions. Most of them are generated by taking names from real-world cultures, splitting them into syllables and randomly put them back together. If the culture is sufficiently arcane, I sometimes just use them as-is. [/QUOTE]
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