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Generating Towns in rough places...
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<blockquote data-quote="Khur" data-source="post: 276489" data-attributes="member: 5583"><p><strong>Ummm ...</strong></p><p></p><p> Thanks for trying to help. I didn't make it clear in my first post, but what I'm trying to do is modify the numbers in a reasonable and not so arbitrary fashion. For example, a rough mountain village is not any more likely to have a wizard than a normal town, unless said town is near a magically significant area or what have you. The same village is more likely to have more rangers and higher-level rangers—especially higher than suggested by either Table 4-43 or 4-37 in the DMG. If the town is in the frontier (like many Silver Marches towns) it’s also less likely to have a normal proportion of Com1 characters, and more likely to have a larger militia and etc.</p><p></p><p>This was beyond the scope of the DMG, which tries to be a utility for most normal situations. Am I wrong?</p><p></p><p>I’m talking about town tweaking based on the area, not automatic level adjustments due to terrain. Such things are great for simplicity, but not for making a satisfyingly dynamic world.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Khur, post: 276489, member: 5583"] [b]Ummm ...[/b] Thanks for trying to help. I didn't make it clear in my first post, but what I'm trying to do is modify the numbers in a reasonable and not so arbitrary fashion. For example, a rough mountain village is not any more likely to have a wizard than a normal town, unless said town is near a magically significant area or what have you. The same village is more likely to have more rangers and higher-level rangers—especially higher than suggested by either Table 4-43 or 4-37 in the DMG. If the town is in the frontier (like many Silver Marches towns) it’s also less likely to have a normal proportion of Com1 characters, and more likely to have a larger militia and etc. This was beyond the scope of the DMG, which tries to be a utility for most normal situations. Am I wrong? I’m talking about town tweaking based on the area, not automatic level adjustments due to terrain. Such things are great for simplicity, but not for making a satisfyingly dynamic world. :D [/QUOTE]
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