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Generating Towns in rough places...
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<blockquote data-quote="Gaio Macareg" data-source="post: 283527" data-attributes="member: 6341"><p>#1 Quoting out of context is not only exceptionally rude, it's deceptive. Did you or did you not read my post where I showed that it takes a ludicrously low amount of activity to hit 2nd level? Did you or did you not clip one tiny chunk out of that long post and then deliberately make it look like I was using that line to make a completely unrelated point? Yes you did.</p><p></p><p>The closest I came to mentioning the threat of death was in the lumberjack example. Which, I appologize, was poorly written, and meant only to show that in rough areas these guys will run into lots of stuff. Considering it takes nothing more than killing a few rats to reach second level, I proposed there's no way commoners and experts can prevent themselves from reaching second level in rough areas. Blind and mentaly retarded gimps can reliably hit level 2 by the age of 20. The amount of exp required to do so is a joke (ok that's a bit extreme but you should, I hope, get the point this time). From this you extrapolated that I was claiming "low level people die too easy" and countered with, "high level people will protect them". Good for you.</p><p></p><p>And as for the minefields, well, last I heard the UN was complaining about there being some 35 landmines per acre of land in most african nations. Ethiopia, the nation I recall reading about specifically, loses a few thousand people to them every year becasue they're all over the fields that people farm in. The middle east is not too much better off, but at least there the mines are concentrated in Iran and Iraq. Still have problems with farmers getting blown up. Seems the trouble is that it costs ten times as much to remove a mine than to plant one. So the government doesn't bother pulling them up and civies don't have the means.</p><p></p><p>It's pretty much a perfect analogy for living in The North: You can't leave. If you try, you're certain to be killed before you arrive anywhere safer. So you have to get strong or die. And since the rules are such that it's mind numbingly simple to get strong, it's implausible to suggest that people don't.</p></blockquote><p></p>
[QUOTE="Gaio Macareg, post: 283527, member: 6341"] #1 Quoting out of context is not only exceptionally rude, it's deceptive. Did you or did you not read my post where I showed that it takes a ludicrously low amount of activity to hit 2nd level? Did you or did you not clip one tiny chunk out of that long post and then deliberately make it look like I was using that line to make a completely unrelated point? Yes you did. The closest I came to mentioning the threat of death was in the lumberjack example. Which, I appologize, was poorly written, and meant only to show that in rough areas these guys will run into lots of stuff. Considering it takes nothing more than killing a few rats to reach second level, I proposed there's no way commoners and experts can prevent themselves from reaching second level in rough areas. Blind and mentaly retarded gimps can reliably hit level 2 by the age of 20. The amount of exp required to do so is a joke (ok that's a bit extreme but you should, I hope, get the point this time). From this you extrapolated that I was claiming "low level people die too easy" and countered with, "high level people will protect them". Good for you. And as for the minefields, well, last I heard the UN was complaining about there being some 35 landmines per acre of land in most african nations. Ethiopia, the nation I recall reading about specifically, loses a few thousand people to them every year becasue they're all over the fields that people farm in. The middle east is not too much better off, but at least there the mines are concentrated in Iran and Iraq. Still have problems with farmers getting blown up. Seems the trouble is that it costs ten times as much to remove a mine than to plant one. So the government doesn't bother pulling them up and civies don't have the means. It's pretty much a perfect analogy for living in The North: You can't leave. If you try, you're certain to be killed before you arrive anywhere safer. So you have to get strong or die. And since the rules are such that it's mind numbingly simple to get strong, it's implausible to suggest that people don't. [/QUOTE]
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