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Generation Legacy: Part Three
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<blockquote data-quote="Agamon" data-source="post: 4298876" data-attributes="member: 184"><p>Can we assume this is the route we'll go then? It is a good compromise between going with something new and keeping the old one going. If so, then this is what I'm thinking:</p><p></p><p>Core Assumptions:</p><p></p><p>The beginning of this game will correspond pretty much with the beginning of the original, with similar background:</p><p></p><p></p><p></p><p>PCs are teens, aged 15 through 19, having developed their abilities recently, and have joined the Mudaba Adin Institute for Elite Children to learn about their new power, be with those like them, or maybe because they were sent there, whatever.</p><p></p><p>Also, do what you like for a PC. No one is beholden to their old PCs if you want to go with something different. Make no assumptions as to who is important to what, why, when or where. To make the game fresh and interesting, all of that needs to be dropped.</p><p></p><p>Though things like will look similar on the surface, I've already got a good idea on how to change the fundamental structure of what's going on and why.</p><p></p><p>Of course, backgrounds, personality and motivations are most important in these games, but if you want to mess around with builds, I'm thinking an 80 point, PL 6 ceiling to start, with 40 points minimum going to the baseline build and then the rest going to adding the powers, feats, skills, stats or anything else enhanced by elite powers. You can use Ultimate Power if you have access, and in fact, I encourage that.</p></blockquote><p></p>
[QUOTE="Agamon, post: 4298876, member: 184"] Can we assume this is the route we'll go then? It is a good compromise between going with something new and keeping the old one going. If so, then this is what I'm thinking: Core Assumptions: The beginning of this game will correspond pretty much with the beginning of the original, with similar background: PCs are teens, aged 15 through 19, having developed their abilities recently, and have joined the Mudaba Adin Institute for Elite Children to learn about their new power, be with those like them, or maybe because they were sent there, whatever. Also, do what you like for a PC. No one is beholden to their old PCs if you want to go with something different. Make no assumptions as to who is important to what, why, when or where. To make the game fresh and interesting, all of that needs to be dropped. Though things like will look similar on the surface, I've already got a good idea on how to change the fundamental structure of what's going on and why. Of course, backgrounds, personality and motivations are most important in these games, but if you want to mess around with builds, I'm thinking an 80 point, PL 6 ceiling to start, with 40 points minimum going to the baseline build and then the rest going to adding the powers, feats, skills, stats or anything else enhanced by elite powers. You can use Ultimate Power if you have access, and in fact, I encourage that. [/QUOTE]
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