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Generation Legacy: Part Three
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<blockquote data-quote="Shalimar" data-source="post: 4304736" data-attributes="member: 9600"><p>I think the pocket Dimension is actually cooler than the emotion control, since the emotion control could cause a bit of conflict. You'd have the ability to change the other PCs moods at will, and unlike if it were an enemy doing it, you'd be there and able to do it every issue(mutiple times an issue, at whim) instead of just in one fight. I know I'd start to resent it, and I'd definitely wouldn't play it up as much as the Emotion Control power deserves, (maxed out Hate = attacking, maxed out love = fanaticism). </p><p></p><p>This is actually the reason I let go of the feral powerset I was considering, because it had pheramones, on always on love only, scent based emotion control. It would take away from other players' abilities to choose what and how to react and play if they are all at fanatical love with someone.</p><p></p><p>Sollir, the good thing about how we are building the characters, 40pp Base, and then adding a 40pp power template, is that it doesn't matter what kind of powers a person gets. Anyone could get any power, it doesn't really have to fit their personality, now a person's personality might alter a bit after getting the power, but we all just got our powers very recently from what Agamon laid out, so we might all still be getting used to them.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 4304736, member: 9600"] I think the pocket Dimension is actually cooler than the emotion control, since the emotion control could cause a bit of conflict. You'd have the ability to change the other PCs moods at will, and unlike if it were an enemy doing it, you'd be there and able to do it every issue(mutiple times an issue, at whim) instead of just in one fight. I know I'd start to resent it, and I'd definitely wouldn't play it up as much as the Emotion Control power deserves, (maxed out Hate = attacking, maxed out love = fanaticism). This is actually the reason I let go of the feral powerset I was considering, because it had pheramones, on always on love only, scent based emotion control. It would take away from other players' abilities to choose what and how to react and play if they are all at fanatical love with someone. Sollir, the good thing about how we are building the characters, 40pp Base, and then adding a 40pp power template, is that it doesn't matter what kind of powers a person gets. Anyone could get any power, it doesn't really have to fit their personality, now a person's personality might alter a bit after getting the power, but we all just got our powers very recently from what Agamon laid out, so we might all still be getting used to them. [/QUOTE]
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