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Generation Legacy: Part Three
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 4304931" data-attributes="member: 748"><p>Yeah I was thinking about it last night and came to the same conclusion as you guys. Emotion Control is more fun in a more team based setting where there's pretty much no chance of conflict between other characters, I definitely wouldn't want someone telling me how to play my PC either. So consider the idea fanciful but dropped <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I was trying to think of comic heroes I've liked recently, has anyone read the Young Avengers here? I'm a big fan of a lot of the characters, but despite the flashier powers most of them have, overall the one I think is the coolest is the new Hawkeye. She's a normal human but really competent, practical and quick thinking which turns out to often be more useful than a superpower in a situation. I don't think playing a baseline would be good for this game but the character idea I'm currently leaning to is someone who's power makes them hyper-competent in a mostly mundane way (maybe someone who has access to past memories, akin to the Akashic Records?).</p><p></p><p>I'm only mucking around build-wise and could use in put from those more familiar with the system. I was thinking high attack/save bonuses, a lot of feats, a few Enhanced Attribute (Str/Dex/Con/Wis) +2-6 all around, Luck and maybe a 'Resourceful' power which would be 2-3 points of Nemesis (Flawed to require a device and a hero point)-basically the power would involve using the environment or equipment at hand, but once used an opponent can just break whatever device/weapon they're using.</p><p></p><p>Pocket Dimension guy is still in the back of my head so I'll mull it around and hopefully get a character background/description typed up tonight.</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 4304931, member: 748"] Yeah I was thinking about it last night and came to the same conclusion as you guys. Emotion Control is more fun in a more team based setting where there's pretty much no chance of conflict between other characters, I definitely wouldn't want someone telling me how to play my PC either. So consider the idea fanciful but dropped :) I was trying to think of comic heroes I've liked recently, has anyone read the Young Avengers here? I'm a big fan of a lot of the characters, but despite the flashier powers most of them have, overall the one I think is the coolest is the new Hawkeye. She's a normal human but really competent, practical and quick thinking which turns out to often be more useful than a superpower in a situation. I don't think playing a baseline would be good for this game but the character idea I'm currently leaning to is someone who's power makes them hyper-competent in a mostly mundane way (maybe someone who has access to past memories, akin to the Akashic Records?). I'm only mucking around build-wise and could use in put from those more familiar with the system. I was thinking high attack/save bonuses, a lot of feats, a few Enhanced Attribute (Str/Dex/Con/Wis) +2-6 all around, Luck and maybe a 'Resourceful' power which would be 2-3 points of Nemesis (Flawed to require a device and a hero point)-basically the power would involve using the environment or equipment at hand, but once used an opponent can just break whatever device/weapon they're using. Pocket Dimension guy is still in the back of my head so I'll mull it around and hopefully get a character background/description typed up tonight. [/QUOTE]
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