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Generation Legacy: Part Three
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<blockquote data-quote="Agamon" data-source="post: 4306741" data-attributes="member: 184"><p>Like Shal said, don't worry too much about fitting your powers to your personality. I'd rather it be more of a random thing, anyway. Dealing with a power that doesn't really fit you can make for good story. Just stay away from polarization (like say, an impervious, immovable 70 lbs shy girl), which is probably better suited to a comedy game.</p><p></p><p>And that's a decent backstory. If you're stuck, you can always add to it later. And like Mimic said, angst follows teens around like a lost puppy, I wouldn't worry about that too much either.</p><p></p><p>As for the powers, not only to you not want to limit teleportation to shadows, maybe it's even limited to well lit areas. Maybe the shadowstuff kinda clings to any darkness around it, slowly diffusing into it or something. Just a thought, anyway.</p><p></p><p>Or maybe you don't want to limit it too badly, you probably don't want a dark room to be your kryptonite.</p><p></p><p>It's cool that the two PCs so far have an international bent. I noticed during Toki's game that, other than Anika (who spent most of her first 12 years in N. America), and Olivia early in the game and Clover later in the game, everyone was American. Of course, speaking English is useful...</p></blockquote><p></p>
[QUOTE="Agamon, post: 4306741, member: 184"] Like Shal said, don't worry too much about fitting your powers to your personality. I'd rather it be more of a random thing, anyway. Dealing with a power that doesn't really fit you can make for good story. Just stay away from polarization (like say, an impervious, immovable 70 lbs shy girl), which is probably better suited to a comedy game. And that's a decent backstory. If you're stuck, you can always add to it later. And like Mimic said, angst follows teens around like a lost puppy, I wouldn't worry about that too much either. As for the powers, not only to you not want to limit teleportation to shadows, maybe it's even limited to well lit areas. Maybe the shadowstuff kinda clings to any darkness around it, slowly diffusing into it or something. Just a thought, anyway. Or maybe you don't want to limit it too badly, you probably don't want a dark room to be your kryptonite. It's cool that the two PCs so far have an international bent. I noticed during Toki's game that, other than Anika (who spent most of her first 12 years in N. America), and Olivia early in the game and Clover later in the game, everyone was American. Of course, speaking English is useful... [/QUOTE]
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