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Generation Legacy: Part Three
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<blockquote data-quote="Shalimar" data-source="post: 4319367" data-attributes="member: 9600"><p>This is wht I am thinking for Clover when the entity takes over, and yes, this was influenced by Terra from FF6, because glowing pink declares to the world I'm so bad ass that I can be pink and still kick your ass:</p><p></p><p>[Sblock=Tempest]Tempest</p><p>PL 6 (140pp) [Trade-offs: Attack/Defense -3, Damage/Toughness +3)</p><p></p><p>Abilities: [12]</p><p>Str: 14(+2)</p><p>Dex: 14(+2)</p><p>Con: 14(+2)</p><p>Int: 10 (0)</p><p>Wis: 10 (0)</p><p>Cha: 10 (0)</p><p></p><p>Combat: [4]</p><p>BAB: +2, Melee +3 (unarmed +3 dam.), Lightning Bolt +2 (+9 dam.)</p><p>BDB: 0, Defense 13 (10 Flat footed)</p><p>Initiative: +2</p><p></p><p>Saves: [19]</p><p>Fort: +8(6)</p><p>Ref: +8(6)</p><p>Will: +7(7)</p><p>Toughness: +9 (Impervious)</p><p></p><p>Skills: [5]</p><p>Bluff +2(2) / +6 with attractive</p><p>Diplomacy +2(2) / +6 with attractive</p><p>Knowledge Tactics +3(3)</p><p>Knowledge Civics +3(3)</p><p>Sense Motive +4(4)</p><p>Stealth +4(2)</p><p>Survival +2(2)</p><p>Languages (2): English, French, German</p><p></p><p>Feats: [10]</p><p>Attack Focus (Melee) 2; lots of martial arts and rough housing</p><p>Attractive 1</p><p>Dodge Focus 3; lots of martial arts and rough housing</p><p>Martial Strike 1; (+1 to unarmed damage)</p><p>Equipment 2</p><p>Status 1</p><p></p><p>Powers: [91]</p><p>Flight +4 [8pp] (100 mph/ 200 mph/ 400 mph)</p><p>Immunity 7 [7pp] (Hot, Cold, Electrical Damage)</p><p>Protection +7 [7pp]</p><p>Impervious +9 [9pp]</p><p></p><p>Healing +6 [20pp] (Move Action(2), Total (1); Outdoors Only(-1), Personal(-1); Persistent, Triggered (Dying))</p><p></p><p>Weather Control +7 [4pp/40pp total] (Independent; slow fade 4; 8 AP)</p><p>-Fatigue +6 (Perception (2), Secondary Effect (1); Sedation)</p><p>-Lightning Bolt +9 (Secondary Effect (1); Indirect 3, Homing 2 (5 rounds))</p><p>-Icy Snare +6 (Area (1), Constricting (1), Selective (1); Reversible, Indirect)</p><p>-Dazzle +6 [Visual and Auditory] (Perception; Indirect 3)</p><p>-Obscure +14 (Independent; Slow Fade 2, Reversible)</p><p>-Air Control +7 (Area (1), Selective (1); Wind blown effects, Freshen Air)</p><p>-Wind (Strong Wind 14, Severe Wind 10, Windstorm 7, Hurricane 4)[/sblock]</p><p></p><p></p><p>When she is being controlled by, for lack of a proper name, Tempest, Clover switches gears from a balanced character to heavily traded off for power and toughness. Meer insects and their pitiful toys cannot harm her, so why bother to go to the effort of dodging what is so obviously beneath her? Even if someone was able to harm her, what of it? She can simply restore herself from the energy of the world around her with the wave of a hand. Depending on whether or not it fits your views Agamon, I'd like the Aesthetic of Clover glowing pink when the entity has taken over, or just some other visible show of raw power.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 4319367, member: 9600"] This is wht I am thinking for Clover when the entity takes over, and yes, this was influenced by Terra from FF6, because glowing pink declares to the world I'm so bad ass that I can be pink and still kick your ass: [Sblock=Tempest]Tempest PL 6 (140pp) [Trade-offs: Attack/Defense -3, Damage/Toughness +3) Abilities: [12] Str: 14(+2) Dex: 14(+2) Con: 14(+2) Int: 10 (0) Wis: 10 (0) Cha: 10 (0) Combat: [4] BAB: +2, Melee +3 (unarmed +3 dam.), Lightning Bolt +2 (+9 dam.) BDB: 0, Defense 13 (10 Flat footed) Initiative: +2 Saves: [19] Fort: +8(6) Ref: +8(6) Will: +7(7) Toughness: +9 (Impervious) Skills: [5] Bluff +2(2) / +6 with attractive Diplomacy +2(2) / +6 with attractive Knowledge Tactics +3(3) Knowledge Civics +3(3) Sense Motive +4(4) Stealth +4(2) Survival +2(2) Languages (2): English, French, German Feats: [10] Attack Focus (Melee) 2; lots of martial arts and rough housing Attractive 1 Dodge Focus 3; lots of martial arts and rough housing Martial Strike 1; (+1 to unarmed damage) Equipment 2 Status 1 Powers: [91] Flight +4 [8pp] (100 mph/ 200 mph/ 400 mph) Immunity 7 [7pp] (Hot, Cold, Electrical Damage) Protection +7 [7pp] Impervious +9 [9pp] Healing +6 [20pp] (Move Action(2), Total (1); Outdoors Only(-1), Personal(-1); Persistent, Triggered (Dying)) Weather Control +7 [4pp/40pp total] (Independent; slow fade 4; 8 AP) -Fatigue +6 (Perception (2), Secondary Effect (1); Sedation) -Lightning Bolt +9 (Secondary Effect (1); Indirect 3, Homing 2 (5 rounds)) -Icy Snare +6 (Area (1), Constricting (1), Selective (1); Reversible, Indirect) -Dazzle +6 [Visual and Auditory] (Perception; Indirect 3) -Obscure +14 (Independent; Slow Fade 2, Reversible) -Air Control +7 (Area (1), Selective (1); Wind blown effects, Freshen Air) -Wind (Strong Wind 14, Severe Wind 10, Windstorm 7, Hurricane 4)[/sblock] When she is being controlled by, for lack of a proper name, Tempest, Clover switches gears from a balanced character to heavily traded off for power and toughness. Meer insects and their pitiful toys cannot harm her, so why bother to go to the effort of dodging what is so obviously beneath her? Even if someone was able to harm her, what of it? She can simply restore herself from the energy of the world around her with the wave of a hand. Depending on whether or not it fits your views Agamon, I'd like the Aesthetic of Clover glowing pink when the entity has taken over, or just some other visible show of raw power. [/QUOTE]
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