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<blockquote data-quote="Shalimar" data-source="post: 2857015" data-attributes="member: 9600"><p>Since we are somewhat on the subject, do character's have script immunity? It sort of seems it. I wasn't really trying to take advantage of that at all though. I knew that Kelly probably might not survive this fight, but I did attempt it knowing the consequences, because even if she had been thinking clearly (and she wasn't) she would have glady risked her life or even died to save her mom and Tommy.</p><p></p><p>I'd much rather Kelly die doing something heroic and very much in character for her if thats how the roll of the dice came up, then have her survive as a hand waive. I'm just not really comfortable playing her with all of the mental problems that she will most likely have picked up from everything that has happened to her and her family in such a short space of time. So far I had her be numb to everything and that was ringing false to me, and then I had her move into a period of insanity, starting with insane berzerker rage, I really don't think it'd be right to just gloss over her emotional state after so many horrific things when any one of them could be mind-shattering.</p><p></p><p>I guess what I am saying is that I don't want you to feel obligated to save Kelly in spite of herself on my account. I like playing Kelly, but I also like her and the game enough that I'm totally fine if she dies when its dramatically appropriate.</p></blockquote><p></p>
[QUOTE="Shalimar, post: 2857015, member: 9600"] Since we are somewhat on the subject, do character's have script immunity? It sort of seems it. I wasn't really trying to take advantage of that at all though. I knew that Kelly probably might not survive this fight, but I did attempt it knowing the consequences, because even if she had been thinking clearly (and she wasn't) she would have glady risked her life or even died to save her mom and Tommy. I'd much rather Kelly die doing something heroic and very much in character for her if thats how the roll of the dice came up, then have her survive as a hand waive. I'm just not really comfortable playing her with all of the mental problems that she will most likely have picked up from everything that has happened to her and her family in such a short space of time. So far I had her be numb to everything and that was ringing false to me, and then I had her move into a period of insanity, starting with insane berzerker rage, I really don't think it'd be right to just gloss over her emotional state after so many horrific things when any one of them could be mind-shattering. I guess what I am saying is that I don't want you to feel obligated to save Kelly in spite of herself on my account. I like playing Kelly, but I also like her and the game enough that I'm totally fine if she dies when its dramatically appropriate. [/QUOTE]
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