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<blockquote data-quote="Victim" data-source="post: 3465897" data-attributes="member: 78"><p>IIRC, the most current errata on Aura changes it so that the power has to be bought to sustained, which increases the cost for Strike Auras by +2. IMO, this change is pretty stupid. I think a Strike Aura is far more balanced than Emotional Control Aura (which costs less than Strike or Quickness), since attacking odd saves is usually the way to go. But which one gets the cost increase? Another potential problem with Aura is that it's PL based, but still uses attack rolls to deliver its effect.</p><p></p><p>Corrosion/Disintegrate gets a cost increase for its ability to drain the toughness of objects and other things immune to Fort. For pure combat against living things, the cost doesn't need to change; affects objects could be flawed out without impacting killiness. Besides, Ryan actually has left over points in the corrosion slot of his array.</p><p></p><p></p><p></p><p>I think the assumption of max saves is inaccurate. Generally speaking, a save at PL is pretty good. Ryan is at +15 boosted, Clover is a +11, Mark is at +10, and Anika is at +9. And some characters have +3 or +4. Even characters with good Will are generally looking at ~ 45% to fail - unless they HP. </p><p></p><p>And you didn't have to take one of the crappy flaws. </p><p></p><p>Staged Drain hasn't shown up in the errata, and other UP "fixes" haven't shown up either (even the Aura change is different between the errata and UP), so it's probably not doing to change. And I agree that that change is overly harsh. Making Drain remove points instead of ranks is a good enough fix for most things, I think.</p><p></p><p></p><p></p><p>I don't really agree that heroic equals picking when you want to win. You can already gain an advantage via gaining +2 ranks from extra effort - sure, it's not as good as the same HP spent defensively. But MM already tends toward 1 shot, so I think stronger defensive hero points are an important system balance. Similarly, the whole point of having core saving throws is to limit the types of defenses to a reasonable number.</p><p></p><p>BTW, care to explain how the full version of XTREME EFFORT!!!! differs the from the supervision version:</p><p></p><p></p><p></p><p></p><p></p><p>Well maybe. In terms of a straight up fight, however, I think he'd have to mostly have to win via mobility kill. If he takes out Anika and Gilden, he'll have unmatched aerial speed (at least amongst the PCs; Kal and Aya are equal or better flyers) and would be able to rain down area blasts from far beyond the effective range of other characters. Otherwise, the weight of actions would bear him down - everybody rolls poorly eventually. And if the other characters are opening the fight, he loses most of his saves. Cassie winning init and using her freaking Stunning Attack feat (hint, hint) would be nasty. I think Anika and Gilden might have better chances since Possession and Mind Control can really even the odds, and their invisibility improves their attacks and defenses. Going at maximum brutality (not usually the case, fortunately), both of them are pretty nasty.</p><p></p><p>But really, in my game I wouldn't allow Ryan or Kelly without alterations. Toki is far more permissive than me. It's kind of like the pot calling the kettle black - you both tend to abuse the rules, so stop argueing about who does it better (or worse, depending on how you look at things).</p></blockquote><p></p>
[QUOTE="Victim, post: 3465897, member: 78"] IIRC, the most current errata on Aura changes it so that the power has to be bought to sustained, which increases the cost for Strike Auras by +2. IMO, this change is pretty stupid. I think a Strike Aura is far more balanced than Emotional Control Aura (which costs less than Strike or Quickness), since attacking odd saves is usually the way to go. But which one gets the cost increase? Another potential problem with Aura is that it's PL based, but still uses attack rolls to deliver its effect. Corrosion/Disintegrate gets a cost increase for its ability to drain the toughness of objects and other things immune to Fort. For pure combat against living things, the cost doesn't need to change; affects objects could be flawed out without impacting killiness. Besides, Ryan actually has left over points in the corrosion slot of his array. I think the assumption of max saves is inaccurate. Generally speaking, a save at PL is pretty good. Ryan is at +15 boosted, Clover is a +11, Mark is at +10, and Anika is at +9. And some characters have +3 or +4. Even characters with good Will are generally looking at ~ 45% to fail - unless they HP. And you didn't have to take one of the crappy flaws. Staged Drain hasn't shown up in the errata, and other UP "fixes" haven't shown up either (even the Aura change is different between the errata and UP), so it's probably not doing to change. And I agree that that change is overly harsh. Making Drain remove points instead of ranks is a good enough fix for most things, I think. I don't really agree that heroic equals picking when you want to win. You can already gain an advantage via gaining +2 ranks from extra effort - sure, it's not as good as the same HP spent defensively. But MM already tends toward 1 shot, so I think stronger defensive hero points are an important system balance. Similarly, the whole point of having core saving throws is to limit the types of defenses to a reasonable number. BTW, care to explain how the full version of XTREME EFFORT!!!! differs the from the supervision version: Well maybe. In terms of a straight up fight, however, I think he'd have to mostly have to win via mobility kill. If he takes out Anika and Gilden, he'll have unmatched aerial speed (at least amongst the PCs; Kal and Aya are equal or better flyers) and would be able to rain down area blasts from far beyond the effective range of other characters. Otherwise, the weight of actions would bear him down - everybody rolls poorly eventually. And if the other characters are opening the fight, he loses most of his saves. Cassie winning init and using her freaking Stunning Attack feat (hint, hint) would be nasty. I think Anika and Gilden might have better chances since Possession and Mind Control can really even the odds, and their invisibility improves their attacks and defenses. Going at maximum brutality (not usually the case, fortunately), both of them are pretty nasty. But really, in my game I wouldn't allow Ryan or Kelly without alterations. Toki is far more permissive than me. It's kind of like the pot calling the kettle black - you both tend to abuse the rules, so stop argueing about who does it better (or worse, depending on how you look at things). [/QUOTE]
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