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<blockquote data-quote="Shalimar" data-source="post: 3470929" data-attributes="member: 9600"><p>Since we were discussing Ryan and Kelly's being unbalanced I went and looked at his character sheet to get a better understanding of what I was talking about and I ran into a problem.</p><p></p><p>Ryan as is right now is at 176pp/165pp; over spent by 11pp. 10 of those PPs are in Ryan's powers. The other pp is from the noticible drawback, I thought Ryan bought it off since he doesn't glow anymore except when he uses his powers? By default all of his active powers are already noticeable. If the noticeable drawback is still valid he is 10pp over his 165pp limit.</p><p></p><p>His powers are 96 pp not 86pp:</p><p>[10pp] Flight +5</p><p>[33pp] Force Field +11 (Impervious 11, Reaction 11)</p><p>[12pp] Immunity (Life Support 9, Starvation and Thirst 1, Sleep 1, Own Powers 1)</p><p></p><p>[34pp] Cosmic Energy Control +11 (Penetrating 9; Improved Range 1, Affect Insubstantial 2)</p><p>[1pp] AP: Blast +11 (Area 11; Progression 1) [34/34]</p><p>[1pp] AP: Corrosion +11 (Reversible, Incurable, Affect Insubstantial (2), Slow Fade (2), Split Attack, Extended Reach (2), Precise) [32/34pp]</p><p>[1pp] AP: Super Strength +16 (Ground Strike, Precise)[34/34]</p><p>[1pp] AP: Healing +10(Total 10; Extended Range, Persistant, Regrowth, Reversible)[34/34pp]</p><p>[1pp] AP: Transform +11 [Inanimate](Touch -11, Full Range -11; Extended Reach) [34/34pp]</p><p>[1pp] AP: Boost +16 (All Attributes) (Self Only (-16); Slow Fade 2(5 min/pp)) [34/34pp]</p><p>[1pp] AP: Strike [This AP costs more then 34pp & breaks damage limit]</p><p></p><p>10+33+12+34+7(APs) = 96pps</p><p></p><p>As to my note on the last AP (Strike) you have it listed like this:</p><p>-Strike +11 + Aura + Selective + Penetrating +4 AND Strike +1 + Mighty + Penetrating +3</p><p></p><p>This actually breaks the damage cap, your max damage is +11 so the second Strike and the Mighty break the limit, removing them you are down to:</p><p>Strike +11 (Aura 11, Penetrating 7; Selective (on Aura))</p><p></p><p>Due to the errata on the MnM Core Ruless Aura costs 3pp/rank meaning the AP is at 52/34pp</p><p>assuming you wanted to maintain the penetrating and aura the power would look like this:</p><p>Strike +9 (Aura 6, Penetrating 5; Selective(Aura), Mighty)</p><p>With the mighty you'd still be doing +11 damage but the Aura and Penetrating are reduced to keep things within the 34pp total for the AP</p></blockquote><p></p>
[QUOTE="Shalimar, post: 3470929, member: 9600"] Since we were discussing Ryan and Kelly's being unbalanced I went and looked at his character sheet to get a better understanding of what I was talking about and I ran into a problem. Ryan as is right now is at 176pp/165pp; over spent by 11pp. 10 of those PPs are in Ryan's powers. The other pp is from the noticible drawback, I thought Ryan bought it off since he doesn't glow anymore except when he uses his powers? By default all of his active powers are already noticeable. If the noticeable drawback is still valid he is 10pp over his 165pp limit. His powers are 96 pp not 86pp: [10pp] Flight +5 [33pp] Force Field +11 (Impervious 11, Reaction 11) [12pp] Immunity (Life Support 9, Starvation and Thirst 1, Sleep 1, Own Powers 1) [34pp] Cosmic Energy Control +11 (Penetrating 9; Improved Range 1, Affect Insubstantial 2) [1pp] AP: Blast +11 (Area 11; Progression 1) [34/34] [1pp] AP: Corrosion +11 (Reversible, Incurable, Affect Insubstantial (2), Slow Fade (2), Split Attack, Extended Reach (2), Precise) [32/34pp] [1pp] AP: Super Strength +16 (Ground Strike, Precise)[34/34] [1pp] AP: Healing +10(Total 10; Extended Range, Persistant, Regrowth, Reversible)[34/34pp] [1pp] AP: Transform +11 [Inanimate](Touch -11, Full Range -11; Extended Reach) [34/34pp] [1pp] AP: Boost +16 (All Attributes) (Self Only (-16); Slow Fade 2(5 min/pp)) [34/34pp] [1pp] AP: Strike [This AP costs more then 34pp & breaks damage limit] 10+33+12+34+7(APs) = 96pps As to my note on the last AP (Strike) you have it listed like this: -Strike +11 + Aura + Selective + Penetrating +4 AND Strike +1 + Mighty + Penetrating +3 This actually breaks the damage cap, your max damage is +11 so the second Strike and the Mighty break the limit, removing them you are down to: Strike +11 (Aura 11, Penetrating 7; Selective (on Aura)) Due to the errata on the MnM Core Ruless Aura costs 3pp/rank meaning the AP is at 52/34pp assuming you wanted to maintain the penetrating and aura the power would look like this: Strike +9 (Aura 6, Penetrating 5; Selective(Aura), Mighty) With the mighty you'd still be doing +11 damage but the Aura and Penetrating are reduced to keep things within the 34pp total for the AP [/QUOTE]
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