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Generation Legacy the Next Generation of OOC
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<blockquote data-quote="Victim" data-source="post: 3471252" data-attributes="member: 78"><p>Reaction FF is an AP of Impervious FF, not an extra. It can be hard but brittle, or softer but reflexive - in combat, it basically works out to ignoring lower power attacks (often Area powers after the save for half) versus a field that can be maintained while stunned. Being able to use APs (and EE) is the only thing that makes FF decent anyway. Impervious, Reaction FF is basically no better than Impervious Protection and costs quite a bit more. This accounts for the "extra" 10 pp.</p><p></p><p>Ryan's STR fully boosted is 30, the extra strike in the Aura slot bumps the punching people attack up +11 damage. Aura damage is separate. So Ryan is hitting for +11 (3 Pen) directly with a +11 Aura (Pen 4 or something).</p><p></p><p>You're right in that the Aura hasn't been changed to reflect recent changes in absense of any comments that characters should be updated. Considering some of the other dubious official changes and clarifications - notably grappling - I'm not sure that working through official rules alterations without GM's take is the best plan. Like a mentioned above, the errata for Aura rewards weird powers such as Emotion Control Aura as opposed to the more conventional flaming type ones, which seems problematic mechanically and thematically. Besides, Ryan seems to prefer Corrosion anyway, when killing might be acceptable (non lethal disintegration just doesn't seem right). Assuming rational play, that suggests that the value of Aura has been somewhat overstated - mostly because smart foes don't have to attack the guy with Aura in melee. Simply attacking one of the other people on the team totally negates the defensive effect of Aura for no extra cost.</p><p></p><p>I think the drawback makes stealth (visual) impossible while the powers are in use, no doubt amongst other things. Flight is noticeable, but not necessarily glaringly obvious either. Also, while the use of Boost is noticeable, the obviousness of the enhanced stats for the duration isn't necessarily clear. But really, he had a 2 point drawback (glows all the time). One point has spent to buy it off. So now he has a 1 point drawback (glows some of time) - the obvious next step down.</p></blockquote><p></p>
[QUOTE="Victim, post: 3471252, member: 78"] Reaction FF is an AP of Impervious FF, not an extra. It can be hard but brittle, or softer but reflexive - in combat, it basically works out to ignoring lower power attacks (often Area powers after the save for half) versus a field that can be maintained while stunned. Being able to use APs (and EE) is the only thing that makes FF decent anyway. Impervious, Reaction FF is basically no better than Impervious Protection and costs quite a bit more. This accounts for the "extra" 10 pp. Ryan's STR fully boosted is 30, the extra strike in the Aura slot bumps the punching people attack up +11 damage. Aura damage is separate. So Ryan is hitting for +11 (3 Pen) directly with a +11 Aura (Pen 4 or something). You're right in that the Aura hasn't been changed to reflect recent changes in absense of any comments that characters should be updated. Considering some of the other dubious official changes and clarifications - notably grappling - I'm not sure that working through official rules alterations without GM's take is the best plan. Like a mentioned above, the errata for Aura rewards weird powers such as Emotion Control Aura as opposed to the more conventional flaming type ones, which seems problematic mechanically and thematically. Besides, Ryan seems to prefer Corrosion anyway, when killing might be acceptable (non lethal disintegration just doesn't seem right). Assuming rational play, that suggests that the value of Aura has been somewhat overstated - mostly because smart foes don't have to attack the guy with Aura in melee. Simply attacking one of the other people on the team totally negates the defensive effect of Aura for no extra cost. I think the drawback makes stealth (visual) impossible while the powers are in use, no doubt amongst other things. Flight is noticeable, but not necessarily glaringly obvious either. Also, while the use of Boost is noticeable, the obviousness of the enhanced stats for the duration isn't necessarily clear. But really, he had a 2 point drawback (glows all the time). One point has spent to buy it off. So now he has a 1 point drawback (glows some of time) - the obvious next step down. [/QUOTE]
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